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SotA - Against the World, Nagas are basically robbing the saurians of villages #3293

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Konrad22 opened this issue Jun 30, 2018 · 4 comments
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Bug Issues involving unexpected behavior. Campaign (any) Deprecated tag, replaced with separate tags for each mainline campaign

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@Konrad22
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The naga arrive in turn one without gold, the saurians in turn two with gold. But the naga (because they have a leader) decide to take every village they can reach, denying them the saurians while they themselves can't make good use of those villages. Is there a way to change that?

@CelticMinstrel
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We could remove the village-seeking candidate action from the Nagas' AI.

@CelticMinstrel CelticMinstrel added Bug Issues involving unexpected behavior. Campaign (any) Deprecated tag, replaced with separate tags for each mainline campaign labels Jul 1, 2018
@Konrad22
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Konrad22 commented Jul 1, 2018

That would be nice.

@sigurdfdragon sigurdfdragon self-assigned this Jul 1, 2018
@sigurdfdragon
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Not sure what to do with this.
I could:
[avoid] terrain=*^V* [/avoid]
but it seemed kind of lackluster as the saurians only pick up about 4 villages, and there are some unclaimed ones early on.
or I could add another keep to the castle & give them recruits.

@beetlenaut Any thoughts on this? Part of it looks like you intended for the nagas to not recruit, but another part I'm not sure about.

@beetlenaut
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I didn't really intend for the naga to recruit, but I figured that if the saurian leader died early, the naga could take his place. That never came close to happening in my testing though, so maybe it's not likely enough to worry about. I didn't consider it a priority to stop the naga from grabbing villages because the difference probably adds up to only one or two extra saurians. I suppose we might as well get those though.

Using [avoid] for the naga is acceptable, but it would be better to remove the village-seeking candidate action so they can still use the villages for healing. It would also be fine to change the leader to a hero unit without canrecruit.

sigurdfdragon added a commit that referenced this issue Jul 21, 2018
By having the nagas be able to recruit and put the gold to use.
Fits dialog better, improves play, & makes naga leader less suicidal.
jostephd pushed a commit to jostephd/wesnoth that referenced this issue Oct 6, 2018
By having the nagas be able to recruit and put the gold to use.
Fits dialog better, improves play, & makes naga leader less suicidal.
jostephd pushed a commit to jostephd/wesnoth that referenced this issue Oct 7, 2018
By having the nagas be able to recruit and put the gold to use.
Fits dialog better, improves play, & makes naga leader less suicidal.

(cherry-picked from commit f6f1093)
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