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Dark Forecast, enemies spawning on your villages don't remove that village from your control #3890
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Perhaps a nice way to fix this is to just prevent spawning on villages. |
It's easy enough to fix it directly:
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as i noted on the other simlar issue, fixing it in 2p_Dark_Forecast.lua directly, will casue OOS if people with two differnt versions of that (that ship with wesnoth version) play together. If you want to do this you probably have to copy the whole file, (lets call the copy 2p_Dark_Forecast_new.lua) and then include the new file in 2p_Dark_Forecast.cfg via preproceccor inclusion (instead of dofile) |
Could we prevent 1.14.5 Dark Forecast from joining and 1.14.6 Dark Forecast games? Maybe by creating a [resource] require_modification=yes resource as part of the scenario or something? Is the change acceptable for master? |
Hmm not sure.
I think this only works for addon versions.
Yes. |
Okay, fixed on master. If preventing units from spawning on villages (as @soliton- suggested) is better, we can change to that instead. |
Reopening since it still affects 1.14. |
The backport will conflict (in a trivial way) due to 04e840b. |
1.14 OOS save backport of 05cd152 Don't merge yet, as it's not tested. Closes #3890.
1.14 OOS save backport of 05cd152 Closes #3890
1.14 OOS save backport of 05cd152 Closes #3890
As the title says.
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