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custom status breaks status icons in sidebar #4921
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When you say that the icons are displayed outside of the campaign, does that mean they display correctly in single player scenarios? |
Yes, a default era MP game for example works fine. Commenting out the call to theme.lua in the campaign's _main.cfg makes the poison status work again, so I guess that needs to be updated in some way. |
The test scenario seems to have the same problem, and it also uses |
the only related recent commit i see is the renaming of wesnoth.theme_items to wensoth.interface.game_display. @CelticMinstrel maybe you could fix this? |
So, does the custom status show but not the built-in one? As far as I know, |
Game and System Information
1.15.3+dev
source
gcc 04a0fcc
Linux
Describe the bug
The status icons, such as the little green skull for poison, are not displayed in the sidebar. The icons are displayed outside of the campaign, so it's probably not an engine bug.
To Reproduce
Steps to reproduce the behavior:
Try to find entangled/poisoned unit in test scenario
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