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Use new terrains in campaigns (#4121) - WIP #4782

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merged 4 commits into from
Mar 4, 2020

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UnwiseOwl
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@UnwiseOwl UnwiseOwl commented Mar 3, 2020

Response to #4121
AToTB, Liberty and EI done so far.
No changes needed in HoT.

This elf has fallen on such hard times that he's considering being turned into a thrall by a necromancer as an upgrade. I'm thinking his keep is probably a bit rubbish. It's certainly not likely to be a human castle, which is what it was.
A bit silly and unneccessary, but it feels very thematic and looks pretty neat when the camp changes form along with the units in this one.
Ruined camps for UD to 1,3,4b,4c,6,14,16,17b
Troll camps to 10 (for trolls and griffs) and 12
Changed castles to ruined castles in 2,5
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Note: The Liberty change 0e898d3 uses the 1.15 mask format, so can't be back-ported.

@Wedge009 Wedge009 added Campaign (any) Deprecated tag, replaced with separate tags for each mainline campaign Terrain Issues that involve terrain definitions or their implementation in the engine. labels Mar 3, 2020
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nemaara commented Mar 4, 2020

Please make a new PR when you have more changes. Merging.

@nemaara nemaara merged commit 9bdde17 into wesnoth:master Mar 4, 2020
@UnwiseOwl UnwiseOwl deleted the use_new_terrains branch March 4, 2020 21:24
@nemaara nemaara added this to the 1.14.12 milestone Mar 5, 2020
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3 participants