Use to-be-closed variables to scope WML variables in tag definitions #5536
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With this you no longer have to worry about forgetting to end the variable scope - Lua will do it for you automatically. This is a PR because I've only done a basic smoke test (making sure there are no errors when starting a game; for this test I chose Aethermaw). I didn't confirm that the variable is correctly set and unset, though I have no reason to expect it wouldn't be; I did do some testing to verify how to-be-closed variables work.