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Last new terrains for 1.16 #5789

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merged 3 commits into from May 30, 2021
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doofus-01
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For now, it's snowy (^Feta) and dead oak (*^Feth) variations of great tree. There might or might not be anything else, we'll see.

@github-actions github-actions bot added Graphics Issues that involve the graphics engine or assets. Terrain Issues that involve terrain definitions or their implementation in the engine. labels May 16, 2021
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doofus-01 commented May 23, 2021

I was looking into snowy bridges, when I realized (despite what I hinted at on the forums), there does need to be some frozen road terrain. A variation on the clean cobbles was the most straightforward. In the shot below, there are some patches of Rrc,at the north side of the chasm and near the more SW bridge, but the rest is Rra.

Screenshot_20210522_a

@doofus-01 doofus-01 added this to the 1.16.0 milestone May 23, 2021
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I'm amused by the terrain code for the snowy great tree…

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I'm amused by the terrain code for the snowy great tree…

Well, as long as giant blocks of cheese don't become a terrain type, I think we're safe. It does bring to mind the trope about travelers lost in the dessert.

@doofus-01 doofus-01 marked this pull request as ready for review May 30, 2021 03:49
@doofus-01 doofus-01 merged commit 9424185 into wesnoth:master May 30, 2021
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