New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Update Dirkfang.cfg #6000
Update Dirkfang.cfg #6000
Conversation
Sound plays at -800 long before the missile anim begins and ends. I believe this should fix it to play at the correct time.
The CI failures are an unrelated error that's since been fixed on master, so shouldn't matter for merging this PR. I've checked locally that The sound effect sounds to me like metal on metal, so the sound of a weapon being unsheathed rather than being thrown. For this reason, having it play at -800 seems better to me. However, -150 looks good to me too as my brain just goes "that's a sound effect associated with the projectile". |
I don't remember what |
@doofus-01 I like the suggestion to use the macro, however my main question is about the sound itself.
|
Yes the reason I submitted this was watching the unit in action. It plays the sound, which is followed by lengthy silence as the animation wraps up. It's just like a badly lip synched foreign film. : - ) I tested the change on my own copy of the game now, and it looks and sounds ok. |
Yes, but my point was that The Ringcaster and Zephyr are using |
Hmm, never noticed. I hate to have to contradict you though... : - ) I just checked the files out and there are two problems with the your theory. One is that there is a miss file... That implies a throwing sound. Second is that on listening I can heard that you are correct, the sound is of a knife being unsheathed but directly followed by the sound of the knife rotating through the air followed by a hit thunk for the hit file and nothing for the miss file. As you said the guy is holding the chakram and not unsheathing it so this was definitely not the right sound file. I also think hatchet would likely have been a better choice. In any case, I offer my quick and dirty fix as a stop gap measure until someone can overhaul it properly. |
Overhaul is a bit of an overstatement, but we can certainly fix it. I'll try to get some work on animations done this weekend, including this. Thanks. |
The timing should be fixed now, even if the exact sound isn't agreed on yet. |
Sound plays at -800 long before the missile anim begins and ends. I believe this should fix it to play at the correct time.