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NR S05a_01 The Pursuit - Fixed units getting stuck in the wall before the spider chamber. #6610
NR S05a_01 The Pursuit - Fixed units getting stuck in the wall before the spider chamber. #6610
Conversation
Why not let them make it in? Do you think that would be too easy? The spider den is kind of a death-trap with only one unit. |
I think that is the original idea
No, even with two units it is difficult.
True, but it has a tactical use, which remains the same with these changes. Anyways there is still a way of getting three units inside, it is just a bit harder to do now and no units can be on the wall. |
Also why did that check fail? Don't think I did anything wrong.
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Seems like just some random failure, you can ignore it. |
I don't like the design, but yes, I think that was the original intent as well. Maybe one could try to sneak one of the respawning mages through... Anyway, thanks for resolving this so fast. Tested and seems to resolve the issue, also is approved, so merging. I also tested an extreme case where units lined the entrance to the cave and the units in the wall get teleported appropriately. I'll back-port after. |
Edit: eh nvm I saw the commit hehe |
Stuck units will now be brought back (or pushed forward if hex is occupied). Also fixed the trigger. Will open backport PR
soonwhen approved.Closes #6607