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Unit tests for [drains], [poison] and [slow], with apply_to=opponent #6625

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Commits on Apr 17, 2022

  1. Unit tests for [drains], [poison] and [slow], with apply_to=opponent

    Slightly different to PR wesnoth#6582, which was the 1.16 version of this. The five
    lines that were labelled `preserving known bug` are changed to test that it's
    been fixed.
    
    Here `apply_to=opponent` means that the weapon special gives the opponent the
    ability, the unit that should get poisoned or slowed is the unit that has the
    weapon special.
    
    There's a known bug in 1.16, that `apply_to=opponent` check the wrong unit to
    see it it's `unpoisonable`, `undrainable` etc. It also checks the wrong unit to
    see if it's already poisoned or slowed, so a battle between two units that both
    have reverse-poison results in at most one being poisoned.
    
    Most of the credit for this is Newfrenchy's, as he's already written a fix
    and a WML based test. This commit uses a Lua test instead to test more
    combinations of statuses.
    
    This adds a `COMMON_KEEP_A_B_UNIT_TEST` macro, which is a counterpart to the
    `GENERIC_UNIT_TEST` macro that starts the leaders next to each other, ready
    to attack. The `A_B` is because I'm planning a multiple-side variant too.
    
    There's no test for [petrify], as simulate_combat doesn't provide a stat for it.
    
    This tests only 3 of the 6 abilities whose behavior changed in 650f704.
    My thoughts on testing the others are:
    * [firststrike]'s test is in 650f704.
    * [drains], [poison] and [slow] are tested here.
    * [petrify] ends combat, it's also not exposed in simulate_combat's stats.
    * [plague] triggers after combat ends.
    stevecotton committed Apr 17, 2022
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