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Some more conversion from SDL Surface to Texture #6797

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merged 2 commits into from Jun 24, 2022

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mesilliac
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Just converting some of the less straightforward things that were creating and passing surfaces around.

It's now constructing mouseover hex overlays (like the terrain brush indicator in the editor) using IPF where necessary. It could be done in hardware, but there would be minimal benefit and it's much less disruptive to do this way.

@github-actions github-actions bot added the Editor Map/scenario editor issues. label Jun 24, 2022
@mesilliac mesilliac merged commit e1120ae into wesnoth:master Jun 24, 2022
@mesilliac mesilliac deleted the editor_palette_textures branch June 24, 2022 11:22
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