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Quake

A directory of files for playing Quake multiplayer w/ bots. Checkout my channel showcasing videos from the development of the Scarlet mod.

This was one of the first multiplayer games I played as a kid. I was probably around 12 years old, and we played on a service called MPlayer. I played the heck out of this game back then. I wanted to relive the memories.

This repository includes my files for playing the game. I don't have any expansions or campaign mods in here, this is straight Quake w/ emphasis on multiplayer.

What's Included

  • Scarlet - adds bots, blood, guts, and gore to the game (/scarlet/progs.dat)
  • HUD - custom HUD layouts and team scoreboards (/id1/csprogs.dat)
  • AMI - authentic model improvements (/id1/pak1.pak)
  • RHW - right-handed weapon models (/id1/pak2.pak)
  • UAM - upgraded armor models (/id1/gfx/ and /id1/progs/)
  • Q2S - sounds from Quake2 (/id1/sounds/)
  • Multiplayer Maps - all the good maps to play (/id1/maps/*.bsp)
  • Waypoint Files - stuff the bots need to work (/id1/maps/*.way)

Install

  • Download this zipfile
  • Extract to /path/to/quake/
  • Download the game engine QSS-M and put it in that directory
  • Find a copy of the game files from the original game (I use the 2021 remaster)
  • Put the pak files into the /path/to/quake/id1/ directory
  • Put the music files into the /path/to/quake/id1/music/ directory
  • Setup your game shortcut to include -game scarlet -particles 99999 -listen 16
  • Consult /path/to/quake/scarlet/autoexec.cfg to customize your keybinds

If you use terminal you can use GIT clone to make future updates super easy:

$ cd /your/path/to/games/
$ git clone https://github.com/whipowill/quake-dir.git Quake

$ cd /your/path/to/games/Quake
$ git pull origin master

On Linux I use this command line alias in my ~/.bashrc file:

alias quake="cd ~/Games/Linux/Quake && __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia __VK_LAYER_NV_optimus=NVIDIA_only ./QSS-M-l64 -game scarlet -particles 99999 -listen 16 -condebug"

Settings

The Scarlet mod allows for customizing the game in some interesting ways. Included in this repository are my custom play settings.

Vision & Goals

This is an attempt to preserve an FPS classic. In a world where real-life players have moved on, I wanted to capture and keep the multiplayer experience of the past.

What Brutal is for singleplayer Doom, I want Scarlet to be for multiplayer Quake. More blood, more gore, more guts, and maybe a little more glory than it had before.

  • Multiplayer — preserve the deathmatch experience of the past
  • Blood & Gore — dial up the gore to gratify my thirst for blood and violence
  • Fixes & Tweaks — fix all the little broken things that bothered me
  • Weapons Balance — improve combat w/ weapon damage and pacing
  • Fun Factor — add melee attack, grenades, glory kills, and randomness
  • Customization — unlock the game w/ extensive console variables

Maps

I've put together a list of the "best" maps from multiplayer, both from the little I can remember of the 90's as well as the maps used in competitive play since that time.

S Tier

  • aerowalk - Aerowalk (Preacher 1998)
  • fribdev1_2 - Powder Keg (Mr. Fribbles 1998)
  • maldm6 - Malevolent Marmalade (Molevola 2006)
  • nova - Nova (Alice 2022)
  • spinev2 - Spine (Headshot 1998)
  • ultrav - Ultra Violence (Escher 1997)

A Tier

B Tier

  • chesdm1 - Primal Etchings (Cheshire 1998)
  • dm3 - Abandoned Base (Romero 1996)
  • e1m7 - House of Chthon (McGee 1996)
  • effigy - Effigy of the Forgotten (Moloch 1999)
  • imp1dm6 - Daedalous Revisited (Biff 2002)
  • naked7b2 - Deutsch Maschine, aka cmt3 (Baby Roo 2002)
  • ztndm1 - Smile, It Gets Worse (Ztn 1997)
  • ztndm2 - Show No Mercy (Ztn 1997)
  • ztndm3 - Blood Run (Ztn 1997)
  • ztndm4 - The Steeler (Ztn 1997)

C Tier

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A directory of files for playing Quake multiplayer w/ bots.

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