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Scarlet

A Quake mod for adding bots, blood, guts, and gore to the game. Designed for the multiplayer enthusiast, sate your bloodlust w/ heart-pumping multiplayer games on demand.

Website | YouTube

Features

Every feature in this mod is optional and configurable.

Base Features

  • Multiplayer Bots - add robot players to deathmatch, teamplay, and coop games
  • Blood & Gore - bathe in the blood of your enemies w/ scalable gore setting
  • Copper Tweaks - all the vanilla improvements from Copper mod (v1.20)
  • Perfect Balance - find the perfect balance w/ configurable weapons
  • Item Resupply - force items to respawn in singleplayer and coop games
  • Name Tags - see other player names Halo-style when aiming at them
  • Foot Steps - hear your boots touch the ground as you stalk your prey
  • Score Keeper - make teamplay games combine scores to achieve fraglimit
  • Death Timeout - when you die you have to sit out until timeout is over
  • Persistent Corpses - player corpses stick around for a bit before disappearing
  • No Autoswitch - picking up new weapons won't autoswitch anymore
  • Visible Weapons - force weapons to drop visibly outside the backpack
  • Nail Speed - make nails travel instantly, like a gun instead of a water hose
  • Melee Attacks - perform a melee attack w/out switching weapons
  • Hand Grenades - toss a hand grenade w/out switching weapons
  • Custom Loadouts - play Rockets only, Shotguns only, Chaingun only, Railgun only

Experimental Features

  • Killing Spree - game announces when you're on a killstreak and when it ends
  • Stimpacks - ease your wounds w/ stimpacks that drop from the dead
  • Glory Kills - melee attacks and killstreaks grant extra stimpack rewards
  • Highlander Games - higher their killstreak, greater the reward for taking their head
  • Random Powerups - every kill has a chance to drop a random powerup
  • Shield Recharge - survive the battle and your shield begins to recharge

Changelog

  • February 2024
    • Add option to make grenades not detonate on touch
    • Fix death alerts in chat to match axe melee or hand grenade
    • Make bot priority ranking for powerups customizable in settings
    • Re-enable melee lunge feature
    • Add no spam feature to limit chat text
    • Fix bug w/ nails causing bullet blood gore
    • Allow armor pickup even at full strength
  • June 2023 - v1.4.x
    • Added deaths count to scoreboard (assuming you have HUD)
    • Bots no longer trigger next game from intermission
    • Melee attack will now spam multiple times when pressed
    • Number of grenades in a backpack now limited
    • Fix bug in Perforator damage (my fault)
    • Add lunge to melee attack (disabled due to engine bug)
  • May 2023 - v1.3.x
    • Added new shards feature on kills
    • Added new killstreak feature
    • Weapons will switch to best on empty ammo
    • Weapons now visibly drop outside the backpack
    • Added custom weapon loadouts feature
    • Weapons kick can be customized
    • Nail speed over 2000 becomes hitscan
    • Added melee attack and grenade toss
    • Weapons crates now customizable
    • Fixed old bug where bots shoot ground
    • Taught bots how to use grenades
    • Respawn timer forces timeout
    • Player corpses stick around for a bit
    • Made buttons shootable (for ultrav)
    • Added shield recharge feature
    • Made hand grenades come from backpacks
    • Added server/client communcation to use w/ HUD
  • April 2023 - v1.2.x
    • Gore system overhauled and is now scalable
    • Added option to disable weapon autoswitch
    • Weapon damage now configurable
    • Weapon bullets-per-shell now configurable
    • Weapon rate of fire now configurable
    • Weapon spread now configurable
    • Weapon projectile speed now configurable
    • Random bots will now be closer to skill
    • Thunderbolt range now extended to infinite
    • Thunderbolt can now have a rate of fire
    • Upgraded to Copper v1.20
  • August 2022 - v1.1.x
    • Bots now choose from over 500 random names
    • Bots now know if they are losing and become depressed
    • Team bots now report when they pickup important items
    • Bots can now teleport to your location in coop
    • Added nametags, footsteps, and gore
  • July 2022 - v1.0.x
    • Merged FrikBot w/ Copper v1.19
    • Bots skill now scales linearly from 0 to 3
    • Bots can now be spawned w/ random skill levels
    • Bots no longer crowd together in team games
    • Bots no longer spam teleporters repeatedly
    • Bots now wear proper team color in coop games
    • Bots now recover from fool's errand more quickly
    • Added item respawn for singleplayer and coop

Install

  • Find your Quake install directory
  • Download this zipfile and unzip to C:/path/to/quake/scarlet/
  • Make sure your C:/path/to/quake/id1/maps/ folder has all your map files
  • Make sure your C:/path/to/quake/id1/maps/ folder has all your waypoint files
  • Run the game w/ -game scarlet -particles 99999 -listen 16 -condebug

See my other repository where I've uploaded my Quake directory, which includes all the best multiplayer maps and waypoint files to use w/ Scarlet. The reason I created this mod is so I can customize the game to my tastes, and this file is where I make it happen.

Options

Control the following features using cvars in your autoexec.cfg file or via console:

Misc Settings

  • scarlet_dialogue- enable random comments from bots in the game (0 or 1, default is 1)
  • scarlet_footsteps- enable footstep sounds for players (0 or 1, default is 1)
  • scarlet_nametags - display player names on screen when aiming at them (0 or 1, default is 0)
  • scarlet_respawn - seconds to wait before bots respawn (default is 5)
  • scarlet_resupply - force items to respawn on singleplayer and coop (0 or 1, default is 1)
  • scarlet_teamscores - combine players' scores (if teamplay 1) to achieve fraglimit (0 or 1, default is 1)
  • scarlet_autoswitch - set if the game will autoswitch weapons (0 or 1, default is 1)
  • scarlet_visible - enable weapons drop outside of backpack (0 or 1, default is 0)
  • scarlet_limited - remove Shotgun and Nailgun from the game (0 or 1, default is 0)
  • scarlet_chat_backpacks - disable chat notices for backpacks (0 or 1)
  • scarlet_chat_killstreaks - disable chat notices for killstreaks (0 or 1)
  • scarlet_chat_deaths - disable chat notices for deaths (0 off 1 normal 2 generic)

Shard Settings

  • scarlet_shards - enable health/armor shards on kills (0 or 1, default is 0)
  • scarlet_shards_powerups - include powerups in shards dice rolls (0-3, default is 1)
  • scarlet_shards_multiplier - how many shards to drop per killstreak (default is 20)
  • scarlet_shards_chance - chances that each shard will actually drop (default is 0.4)
  • scarlet_shards_armor - amount of armor gained per shard (default is 0)
  • scarlet_shards_health - amount of health gained per shard (default is 2)
  • scarlet_shards_expire - seconds until all shards have disappeared (default is 15)

Gore Settings

  • scarlet_gore - multiplier for bleed effects (default is 3)
  • scarlet_gore_chance_bullets - how likely will a bullet cause bleeding (default is 0.3)
  • scarlet_gore_multiplier_bullets - how many drops of blood per bullet (default is 1)
  • scarlet_gore_chance_nails - how likely will a nail cause bleeding (default is 0.6)
  • scarlet_gore_multiplier_nails - how many drops of blood per nail (default is 1)
  • scarlet_gore_chance_rockets - how likely will a rocket cause bleeding (default is 0.8)
  • scarlet_gore_multiplier_rockets - how many drops of blood per rocket (default is 12)
  • scarlet_gore_chance_cells - how likely will lightning cause bleeding (default is 0.6)
  • scarlet_gore_multiplier_cells - how many drops of blood per lightning (default is 6)
  • scarlet_gore_limit_shot - roll chance to bleed for the entire shot (0 or 1, default is 0)
  • scarlet_gore_limit_drop - roll chance to bleed for each individual blood drop (0 or 1, default is 1)
  • scarlet_football - make enemy heads kickable like a football (0 or 1, default is 1)

Weapon Settings

  • scarlet_dmg_axe - set the damage done by axes (default is 24)
  • scarlet_bullets_in_shell_sg - set # bullets in a shell from a Shotgun (default is 6)
  • scarlet_bullets_in_shell_ssg - set # bullets in 2 shells from a Super Shotgun (default is 14)
  • scarlet_dmg_bullets - set the damage done by bullets (default is 4)
  • scarlet_dmg_nails - set the damage done by nails (default is 9)
  • scarlet_dmg_rockets - set the damage done by rockets (default is 120)
  • scarlet_dmg_cells - set the damage done by lightning (default is 30)
  • scarlet_dec_shells - set the ammo consumption of bullets (default is 1)
  • scarlet_dec_nails - set the ammo consumption of nails (default is 1)
  • scarlet_dec_rockets - set the ammo consumption of rockets (default is 1)
  • scarlet_dec_cells - set the ammo consumption of cells (default is 1)
  • scarlet_max_shells - set the max amount of bullets (default is 100)
  • scarlet_max_nails - set the max amount of nails (default is 200)
  • scarlet_max_rockets - set the max amount of rockets (default is 100)
  • scarlet_max_cells - set the max amount of cells (default is 100)
  • scarlet_shells_big - set the amount of shells in a big crate (default is 40)
  • scarlet_shells_small - set the amount of shell in a small crate (default is 20)
  • scarlet_nails_big - set the amount of nails in a big crate (default is 50)
  • scarlet_nails_small - set the amount of nails in a small crate (default is 25)
  • scarlet_rockets_big - set the amount of rockets in a big crate (default is 8)
  • scarlet_rockets_small - set the amount of rockets in a small crate (default is 4)
  • scarlet_cells_big - set the amount of cells in a big crate (default is 12)
  • scarlet_cells_small - set the amount of cells in a small crate (default is 6)
  • scarlet_rof_axe - set axe rate of fire delay in seconds (default is 0.49)
  • scarlet_rof_sg - set Shotgun rate of fire delay in seconds (default is 0.5)
  • scarlet_rof_ssg - set Super Shotgun rate of fire delay in seconds (default is 0.7)
  • scarlet_rof_ng - set Nailgun rate of fire delay in seconds (default is 0.095)
  • scarlet_rof_sng - set Perforator rate of fire delay in seconds (default is 0.095)
  • scarlet_rof_rl - set Rocket Launcher rate of fire delay in seconds (default is 0.8)
  • scarlet_rof_gl - set Grenade Launcher rate of fire delay in seconds (default is 0.6)
  • scarlet_rof_tb - set Thunderbolt rate of fire delay in seconds (default is 0)
  • scarlet_spr_sg - set spread of bullets from Shotgun (default is 4)
  • scarlet_spr_ssg - set spread of bullets from Super Shotgun (default is 14)
  • scarlet_spr_ng - set spread of bullets from Nailgun (default is 0)
  • scarlet_spr_sng - set spread of nail from Perforator (default is 2)
  • scarlet_spd_ng - set speed of nails from Nailgun (default is 1996, 2000+ becomes hitscan)
  • scarlet_spd_sng - set speed of nails from Perforator (default is 1020, 2000+ becomes hitscan)
  • scarlet_kick_sg - set weapon kick for Shotgun (default is 2)
  • scarlet_kick_ssg - set weapon kick for Super Shotgun (default is 4)
  • scarlet_kick_ng - set weapon kick for Nailgun (default is 2)
  • scarlet_kick_sng - set weapon kick for Perforator (default is 2)
  • scarlet_kick_gl - set weapon kick for Grenade Launcher (default is 2)
  • scarlet_kick_rl - set weapon kick for Rocket Launcher (default is 2)
  • scarlet_kick_tb - set weapon kick for Thunderbolt (default is 2)

Loadout Settings

  • weapons - replace all weapons and ammo in the game (1 thru 8 for each weapon, default is 0)

Melee & Grenades Settings

  • scarlet_melee - allow melee attack (0 or 1, default is 0)
  • scarlet_melee_spam - number of times to melee when pressed (default is 3)
  • scarlet_melee_lunge_dst - how close must target be to lunge at him (rec 250, default is 0)
  • scarlet_melee_lunge_hor -how fast do you lunge horizontally at target (rec 250, default is 0)
  • scarlet_melee_lunge_ver - how far off the ground do you leap when you lunge (rec 0.25, default is 0)
  • scarlet_grenades - allow grenade toss (0 or 1, default is 0)
  • scarlet_grenades_min - number of grenades that you spawn with (default is 2)
  • scarlet_grenades_max - number of grenades that can be thrown (default is 4)
  • scarlet_grenades_fuse - seconds before grenade will explode (default is 1.5)
  • scarlet_grenades_touch - do grenades detonate when touched (default is 0)
  • scarlet_rof_hg - set Hand Grenade rate of fire delay in seconds (default is 0.6)
  • scarlet_grenades_chance - chance a bot will throw a grenade (default is 0.5)
  • scarlet_grenades_cooldown - seconds a bot will wait before throwing again (default is 8)
  • scarlet_grenades_maxpack - max number of grenades potentially found in backpack (default is 2)
  • scarlet_grenades_restock - seconds until game will restock all your grenades (default is 0)

The issue is how to add a new item to a game when you can't edit old maps. A restock time of 0 will spawn grenades in backpacks, a restock time greater than or equal to 1 will restock your grenades based on time.

Recharge Settings

  • scarlet_recharge - enable recharge feature (0 or 1, default is 0)
  • scarlet_recharge_cooldown - seconds to wait after being attacked (default is 5)
  • scarlet_recharge_health - amount of health recharged per second (default is 0)
  • scarlet_recharge_armor - amount of armor recharged per second (default is 10)

Usage

Utilize melee and grenade abilities by binding keys:

  • impulse 120 - melee attack
  • impulse 121 - grenade toss

Control bots via these console commands:

  • skill - set the bot skill level (0 to 3)
  • teamplay - turn on teamplay mode (0 or 1)
  • deathmatch - turn on deathmatch mode (0 or 1)
  • coop - turn on coop mode (0 or 1)
  • impulse 100 - add a bot to the game
  • impulse 101 - add a bot to the other team
  • impulse 102 - remove most recently added bot
  • impulse 103 - spectate other players
  • impulse 104 - enter dev mode for editing waypoints
  • impulse 110 - add a bot to the game of random skill level (up to skill)
  • impulse 111 - add a bot to the other team of random skill level (up to skill)
  • impulse 113 - teleport bots to your location in coop (only once per minute)

Reference the included instructions.html file from FrikaC for detailed information about the bots.

Credits

  • Original Copper mod by Lunaran
  • Original FrikBot mod by FrikaC, Igor9, and JLaw
  • Original waypoint files by LightningHunter
  • Original nametag code by BenVanCitters
  • Original corpse gibbing code by Kryten
  • Original head kicking code by Ivana
  • Original enemy bleeding code by Maniac
  • Original footsteps code by Seven
  • Original models provided by Quoth

External Links

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A Quake mod for adding bots, blood, guts, and gore to the game.

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