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BombDefusal

Created when I watched RTGames struggle with Keep Talking and Nobody Explodes (He exploded).

Visit at: https://fiendchain.github.io/KeepTalkingAndNobodyExplodesSolver/

Possible improvements

All bomb modules are functional, however the interface is considerably clunky for a few modules.

Module Issue Solutions?
Knobs Looks Use bootstrap buttons to make a good looking grid
Simon Says Instructions are not aligned properly Fix the html and css
Who's first Module selector button is blocked by the row element, and the buttons change size depending on text Fix html
Buttons For the strip LED instructions, you cannot use it while holding the button in game Show a list of the colours and instructions, instead of making it selectable
Maze Maze is just loaded as an image. Maze indicator changing is unintuitive and confusing Make map render as an overlay. Use left and right click to change position of maze indicators.
Password Interface is clunky and much large than other card Work on html to improve looks. Use an input field like the github tags input field to add letters more easily

Disclaimer

This project was started as a introductory project into Angular 6, and as result the code is probably horrible. Also I haven't implemented any end to end or unit tests.