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To protect a world against content theft, there has to be a means to encrypt the world data, and remain the metadata and the screenshot in cleartext.
A user can set up a password, locally.
If the client loads the world locally (in offline mode), and it's passwordrd and the set up password matches, it loads up.
... if it doesn't match, the client asks the user.
Now, when the (server admin) user and sets up the world in the server or the host mode, the password (encrypred for the server) is delivered to the server itself.
Clients connecting to the passworded server delivers the URL of the encrypted world, _and the password (encrypted for the connected clients).
Clients decrypt the world file in memory once it's ready to show. The cached file is still encrypted.
The text was updated successfully, but these errors were encountered:
To protect a world against content theft, there has to be a means to encrypt the world data, and remain the metadata and the screenshot in cleartext.
The text was updated successfully, but these errors were encountered: