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[godot] FIx Windows C# build, last attempt.
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badlogic committed Aug 3, 2023
1 parent 433182e commit a08f511
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion spine-godot/build/build-v4.sh
Expand Up @@ -102,7 +102,7 @@ else
if [ $mono == "true" ]; then
echo "Building C# glue and assemblies."
"./bin/$godot_exe_host" --headless --generate-mono-glue modules/mono/glue
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin --push-nupkgs-local ../godot-nuget
python3 ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir ./bin --push-nupkgs-local ../godot-nuget
fi
cp compile_commands.json ../build
if [ -f "bin/godot.linuxbsd.editor.x86_64$mono_extension" ]; then
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