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Source code? #11

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nightmareci opened this issue Jul 18, 2023 · 19 comments
Open

Source code? #11

nightmareci opened this issue Jul 18, 2023 · 19 comments

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@nightmareci
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Just wondering if you'll publicly put up the source code of this. Not demanding it, it's your choice to do so.

Making the source code public could lead to ports to platforms you're unable to support yourself, done by other developers with the necessary hardware/know-how.

@ghost
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ghost commented Jul 18, 2023

You already can find the source code in the releases.

@zaphod77
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have you actually downloaded that? :)

@nightmareci
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You already can find the source code in the releases.

The "Source code" downloads just contain the readme and images, no code. Those aren't uploaded by the repository owner, they're automatically generated by GitHub when you make a release. This repository only contains images and the readme, so the "Source code" download ends up only containing those.

@ghost
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ghost commented Jul 19, 2023

have you actually downloaded that? :)

Actually not, I just assumed that the archive named "source code" would actually contain the source code. :)

@vanfanel
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HUh, so.. no source code available then?

Too bad, was about to try building this on the Raspberry Pi. Seems to use SDL2 and OpenAL, so it will run EVERYWHERE if the sources are released.

@zaphod77
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zaphod77 commented Jul 19, 2023 via email

@sheepo99
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Kindly release the source, I really want to try compiling this on Linux. The code for the original was publicly leaked and Sony didn't care much for it, so there's very little danger here.

@roostercactus
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source (psx/windows anyway) was released by FoI and is on the archive if you want that.

@zaphod77
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zaphod77 commented Jul 22, 2023 via email

@ghost
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ghost commented Jul 23, 2023

Psygnosis belonged to Sony since the early 1990s and was even renamed to Sony Computer Entertainment Studio Liverpool at a later point. Even later the studio was closed, though, so there is no more Psygnosis to give permission. The trademark and the code are 100% property of Sony, that's why after Wipeout 2097/XL there was never a Wipeout game on any non Sony system.

@vanfanel
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vanfanel commented Jul 23, 2023

I have an idea.

If this is based off the source code from 2022, which is broadly available, why not release the sources as a diff patch on that?
In a diff patch, no original sources would be included, so it would be perfectly safe.
Using diff to recreate the complete souces locally and build for whatever we want would be trivial.

@zaphod77
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zaphod77 commented Jul 23, 2023 via email

@vanfanel
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No future actions are possible against a diff patch. It's perfectly safe.

@ghost
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ghost commented Jul 23, 2023

I'm no expert on the matter and even though I'd like to see a proper Steam Deck release, I'd like to point out that a diff file still contains part of the original code, so you still might get in trouble releasing one.

@eobet
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eobet commented Aug 3, 2023

I wasn't even aware you could release something on Github without releasing the source code...

@roostercactus
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another port...but they have source (actual source!). linux support as well. https://github.com/phoboslab/wipeout-rewrite

@vanfanel
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@roostercactus yep, moved to that one. Works incredibly well on the Pi4 on Wayland and KMS/DRM, even with the CRT shader!

@JonSGoopple
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Would like to compile the source myself to ensure there are no trojan in the code as the .exe in the archive is detected by Windows Defender as ZkarletFlash trojan.

@coreybruce
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coreybruce commented Apr 13, 2024

Yeah with the whole xz de issue it makes this project look shady when there is only a release page and a compiled binary and no source code. I don't see a issue releasing the source code for such a old dead abandoned game from 1995 for the sake of archival or reasons to keep the game alive on newer platform unofficially.

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