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What steps will reproduce the problem?
1. Load the attached image in Gimp
2. Save a copy of the image as DDS
3. Select DXT1, check generate mipmaps, leave other options to default.
What is the expected output? What do you see instead?
I except a smooth gradient (of course with some DXT artefacts). I get some
random-colored pixels. When I use the Microsoft DirectX texture tool, the
gradient is very nice. I got the same result using DXT3 too.
What version of the product are you using? On what operating system?
Latest (version 2.0.9) in Gimp 2.6.8 on Windows 7 64-bit.
Please provide any additional information below.
Original issue reported on code.google.com by bleubl...@hotmail.com on 17 Mar 2011 at 2:47
I will be focusing on compression quality in the future. For now, I found that
using a different color selection method in the advanced options can help.
Original comment by ski...@gmail.com on 26 Jun 2012 at 7:25
Original issue reported on code.google.com by
bleubl...@hotmail.com
on 17 Mar 2011 at 2:47Attachments:
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