Singlethreaded event processing for games / event queue #6
Labels
component:engine
The wolfia game engine is a central component for running games
size:L
Can probably be done in a month or two
Process events one after another by a single processor, not wildly concurrent as they are now. The current behaviour requires a lot of synchronization and locking which is very hard to maintain.
The text was updated successfully, but these errors were encountered: