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Several M2 vertex shaders are present in Wrath of the Lich King, and need to be implemented in Wowser to correctly render M2s.
Work on this issue depends on implementation of #132 and should be done in conjunction with #137.
<coordinate-1>_<coordinate-2>
T1
coordinate-#
T2
Env
The text was updated successfully, but these errors were encountered:
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Several M2 vertex shaders are present in Wrath of the Lich King, and need to be implemented in Wowser to correctly render M2s.
Work on this issue depends on implementation of #132 and should be done in conjunction with #137.
Progress
Notes
<coordinate-1>_<coordinate-2>
T1
indicatescoordinate-#
should come from the first UV coordinate defined in the vertex data present in the M2 fileT2
indicatescoordinate-#
should come from the second UV coordinate defined in the vertex data present in the M2 fileEnv
indicatescoordinate-#
should be calculated via spherical environment mapping (based on the camera's position relative to the vertex)The text was updated successfully, but these errors were encountered: