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This repository has been archived by the owner on Aug 4, 2022. It is now read-only.
Have you ever though about making this package into a full mod for
Tremulous? The strategy enhancements to the game would be outstanding if
you could always know full info about your team status and location, it
would transform Trem into a much more powerful strategy game.
Currently, Trem strategy is very limited exactly because the information
available to each player is very limited. Why not change that?
It would be all the stuff the THZ package does already (healthbars, team
location and equipment/class, structure counts, perhaps an overhead map
updated in real time). If you would also make these changes on the server
code to make it work together with the client instead of trying to trick
it, I can easily see a very successful variant of Trem emerging from this.
Regarding cheating ie. also getting enemy information: deal with it any way
you want. One can argue that it brings the game to a new level (think of
chess, you can see all the enemy pieces but it's still a powerful and
interesting game); others may say it makes things too easy (wallhack,
aimbot etc.).
Original issue reported on code.google.com by mit...@gmail.com on 8 Apr 2010 at 5:30
The text was updated successfully, but these errors were encountered:
No, I had not. I'm certain however that there is probably a handful of shady
clans
using this or someone else's code for, what we will call, a "strategic
advantage".
The only lack of strategy that tremulous offers is the people playing the game
and
the servers employing a 'Free for all' style that really doesn't conform well
to the
2 team style that tremulous is built around.
Don't take this message as a blow off, more as I haven't looked at quake code
in a
long time and really don't have the time too.
Original comment by MoarTree...@gmail.com on 20 Apr 2010 at 11:09
Original issue reported on code.google.com by
mit...@gmail.com
on 8 Apr 2010 at 5:30The text was updated successfully, but these errors were encountered: