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Can we have PTR build of Wurst? #841

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GetLocalPlayer opened this issue Apr 29, 2019 · 5 comments
Closed

Can we have PTR build of Wurst? #841

GetLocalPlayer opened this issue Apr 29, 2019 · 5 comments

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@GetLocalPlayer
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GetLocalPlayer commented Apr 29, 2019

So we can keep our libraries up-to-date and test new features in a convenient way.

@Frotty
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Frotty commented Apr 29, 2019

As far as I know there is no incompatibility with the current build, what exactly do you want?

Potentially everything is possible, if someone does it.
Since PTR is likely to change, I'm not interested in spending time on a volatile basis.

@peq
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peq commented Apr 29, 2019

Just to clarify: Are you referring to the wc3 PTR or do you just want us to provide something similar for wurst (e.g. a stable version and a nightly version?).

@GetLocalPlayer
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Just to clarify: Are you referring to the wc3 PTR or do you just want us to provide something similar for wurst (e.g. a stable version and a nightly version?).

Warcraft

@peq
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peq commented Apr 30, 2019

Since PTR uses a different folder to store maps in, I'll add an option for configuring it. Otherwise the normal version should work with PTR.

@Frotty
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Frotty commented Apr 30, 2019

Since PTR uses a different folder to store maps in, I'll add an option for configuring it. Otherwise the normal version should work with PTR.

already exists

addOptionWithArg("runmapTarget", "Allows you to change the path where your map will be run from.", arg -> testDir = arg);

Only the auto detection should be updated.

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