"cleanGLObjectsUponModifyOrDelete" field for X3DTextureNode #609
+177
−42
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Now X3DTextureNode has a field called "cleanGLObjectsUponModifyOrDelete," which is set to "false" by default. If this field is set to "true," then in the event that the node has its "url" field changed or the node gets deleted, then the relevant OpenGL texture cleans itself up via gl.deleteTexture(). The intent is for an ImageTexture node to be able to cycle through various textures without keeping no-longer-visible textures in video memory.