Skip to content
This repository has been archived by the owner on Jun 21, 2024. It is now read-only.

Vr touch saber #92

Open
wants to merge 50 commits into
base: JediOutcastLinux
Choose a base branch
from

Conversation

n3roxe
Copy link

@n3roxe n3roxe commented Oct 24, 2019

Can i somehow use it in jedi academy? OpenVR with touch controllers working?

xLAva and others added 30 commits August 5, 2017 18:15
* moved HMD files over from Jedi Academy
* fixed crash
* set USE_VR define in CMakeList.txt
* TODO: fix wrong VR camera height
* removed some Hmd special cases
* recenter on game start
* removed old binaries
* use newer OpenAL-Soft version
…castLinux into VR-Touch

# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
…not active (we only use the right one right now)
* allow the player to choose if they want to play with touch input or gamepad (even if the touch input devices are active)
* set to 0 for now, until the feature is more finished
* It should be the same everywhere, but rendering looks wrong with the correct position values.
** Keep it separate for now to experiment.
* The original meter to feet feels good right now for position tracking
xLAva and others added 20 commits August 27, 2017 22:08
* changed how we scale the world:
** keep the meter-to-inch for all position tracking
** use IPD scaling to avoid toy optics (too small NPCs)
Rotate weapons around tag_weapon instead of weapon model origin
Fix weapons to follow weapon view yaw when tracked to hands.
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants