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Vr touch saber #92
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n3roxe
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Vr touch saber #92
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* moved HMD files over from Jedi Academy
* fixed crash * set USE_VR define in CMakeList.txt * TODO: fix wrong VR camera height
* removed old binaries
* use newer OpenAL-Soft version
…required for weapon tracking
… depth hacks for hands
…castLinux into VR-Touch # Please enter a commit message to explain why this merge is necessary, # especially if it merges an updated upstream into a topic branch. # # Lines starting with '#' will be ignored, and an empty message aborts # the commit.
…not active (we only use the right one right now)
* allow the player to choose if they want to play with touch input or gamepad (even if the touch input devices are active) * set to 0 for now, until the feature is more finished
* It should be the same everywhere, but rendering looks wrong with the correct position values. ** Keep it separate for now to experiment. * The original meter to feet feels good right now for position tracking
* changed how we scale the world: ** keep the meter-to-inch for all position tracking ** use IPD scaling to avoid toy optics (too small NPCs)
Rotate weapons around tag_weapon instead of weapon model origin
Fix weapons to follow weapon view yaw when tracked to hands.
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Can i somehow use it in jedi academy? OpenVR with touch controllers working?