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2012-12-13-MVVMCross/SaveTheDinosaurs/1/SaveTheDinosaurs.sln
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Microsoft Visual Studio Solution File, Format Version 11.00 | ||
# Visual Studio 2010 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TwitterSearch.UI.Droid", "TwitterSearch.UI.Droid\TwitterSearch.UI.Droid.csproj", "{883E6138-CBE1-4B8F-AD86-C38CA08963EA}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{883E6138-CBE1-4B8F-AD86-C38CA08963EA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{883E6138-CBE1-4B8F-AD86-C38CA08963EA}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{883E6138-CBE1-4B8F-AD86-C38CA08963EA}.Debug|Any CPU.Deploy.0 = Debug|Any CPU | ||
{883E6138-CBE1-4B8F-AD86-C38CA08963EA}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{883E6138-CBE1-4B8F-AD86-C38CA08963EA}.Release|Any CPU.Build.0 = Release|Any CPU | ||
{883E6138-CBE1-4B8F-AD86-C38CA08963EA}.Release|Any CPU.Deploy.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
EndGlobal |
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2012-12-13-MVVMCross/SaveTheDinosaurs/1/SaveTheDinosaurs.sln.docstates.suo
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2012-12-13-MVVMCross/SaveTheDinosaurs/1/TwitterSearch.UI.Droid/Assets/AboutAssets.txt
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Any raw assets you want to be deployed with your application can be placed in | ||
this directory (and child directories) and given a Build Action of "AndroidAsset". | ||
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These files will be deployed with you package and will be accessible using Android's | ||
AssetManager, like this: | ||
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public class ReadAsset : Activity | ||
{ | ||
protected override void OnCreate (Bundle bundle) | ||
{ | ||
base.OnCreate (bundle); | ||
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InputStream input = Assets.Open ("my_asset.txt"); | ||
} | ||
} | ||
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Additionally, some Android functions will automatically load asset files: | ||
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Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf"); |
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2012-12-13-MVVMCross/SaveTheDinosaurs/1/TwitterSearch.UI.Droid/AtomConst.cs
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using System.Xml.Linq; | ||
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namespace TwitterSearch.UI.Droid | ||
{ | ||
public static class AtomConst | ||
{ | ||
private const string AtomNamespace = "http://www.w3.org/2005/Atom"; | ||
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public static XName Entry = XName.Get("entry", AtomNamespace); | ||
public static XName ID = XName.Get("id", AtomNamespace); | ||
public static XName Link = XName.Get("link", AtomNamespace); | ||
public static XName Published = XName.Get("published", AtomNamespace); | ||
public static XName Name = XName.Get("name", AtomNamespace); | ||
public static XName Title = XName.Get("title", AtomNamespace); | ||
} | ||
} |
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2012-12-13-MVVMCross/SaveTheDinosaurs/1/TwitterSearch.UI.Droid/Constants.cs
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namespace TwitterSearch.UI.Droid | ||
{ | ||
public class Constants | ||
{ | ||
public const string SearchKey = "TwitterSearch"; | ||
} | ||
} |
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2012-12-13-MVVMCross/SaveTheDinosaurs/1/TwitterSearch.UI.Droid/MainActivity.cs
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using System; | ||
using Android.App; | ||
using Android.Content; | ||
using Android.Runtime; | ||
using Android.Widget; | ||
using Android.OS; | ||
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namespace TwitterSearch.UI.Droid | ||
{ | ||
[Activity(Label = "TwitterSearch", MainLauncher = true, Icon = "@drawable/icon")] | ||
public class MainActivity : Activity | ||
{ | ||
private Button _goButton; | ||
private EditText _searchEditText; | ||
private TextView _randomLabel; | ||
private TextView _searchLabel; | ||
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protected override void OnCreate(Bundle bundle) | ||
{ | ||
base.OnCreate(bundle); | ||
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// Set our view from the "main" layout resource | ||
SetContentView(Resource.Layout.Main); | ||
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// Get our button from the layout resource, | ||
// and attach an event to it | ||
_goButton = this.FindViewById<Button>(Resource.Id.GoButton); | ||
_searchEditText = this.FindViewById<EditText>(Resource.Id.SearchEdit); | ||
_randomLabel = this.FindViewById<TextView>(Resource.Id.RandomLabel); | ||
_searchLabel = this.FindViewById<TextView>(Resource.Id.SearchLabel); | ||
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_searchEditText.Text = "dinosaur"; | ||
_randomLabel.Click += RandomLabelOnClick; | ||
_goButton.Click += GoButtonOnClick; | ||
} | ||
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private bool ShouldSearch(string word) | ||
{ | ||
if (string.IsNullOrEmpty(word)) | ||
return false; | ||
if (word.ToLower() == "javascript") | ||
return false; | ||
return true; | ||
} | ||
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private void GoButtonOnClick(object sender, EventArgs eventArgs) | ||
{ | ||
var text = _searchEditText.Text; | ||
if (!ShouldSearch(text)) | ||
return; | ||
var intent = new Intent(this, typeof(ResultsActivity)); | ||
intent.PutExtra(Constants.SearchKey, text); | ||
intent.AddFlags(ActivityFlags.NewTask); | ||
this.StartActivity(intent); | ||
} | ||
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private void RandomLabelOnClick(object sender, EventArgs eventArgs) | ||
{ | ||
var items = new[] { "Dinosaur", "WP7", "MonoTouch", "MonoDroid", "slodge", "kittens" }; | ||
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var r = new Random(); | ||
var originalText = _searchEditText.Text; | ||
var newText = originalText; | ||
while (originalText == newText) | ||
{ | ||
var which = r.Next(items.Length); | ||
newText = items[which]; | ||
} | ||
_searchEditText.Text = newText; | ||
} | ||
} | ||
} | ||
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2012-12-13-MVVMCross/SaveTheDinosaurs/1/TwitterSearch.UI.Droid/Properties/AssemblyInfo.cs
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
using Android.App; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("TwitterSearch.UI.Droid")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("TwitterSearch.UI.Droid")] | ||
[assembly: AssemblyCopyright("Copyright © 2012")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
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// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("a557ce8c-9dbe-4b93-8fc4-95ffc126cf14")] | ||
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] | ||
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// Add some common permissions, these can be removed if not needed | ||
[assembly: UsesPermission(Android.Manifest.Permission.Internet)] | ||
[assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)] |
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2012-12-13-MVVMCross/SaveTheDinosaurs/1/TwitterSearch.UI.Droid/Resources/AboutResources.txt
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Images, layout descriptions, binary blobs and string dictionaries can be included | ||
in your application as resource files. Various Android APIs are designed to | ||
operate on the resource IDs instead of dealing with images, strings or binary blobs | ||
directly. | ||
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For example, a sample Android app that contains a user interface layout (Main.xml), | ||
an internationalization string table (Strings.xml) and some icons (drawable/Icon.png) | ||
would keep its resources in the "Resources" directory of the application: | ||
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Resources/ | ||
Drawable/ | ||
Icon.png | ||
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Layout/ | ||
Main.axml | ||
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Values/ | ||
Strings.xml | ||
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In order to get the build system to recognize Android resources, the build action should be set | ||
to "AndroidResource". The native Android APIs do not operate directly with filenames, but | ||
instead operate on resource IDs. When you compile an Android application that uses resources, | ||
the build system will package the resources for distribution and generate a class called | ||
"Resource" that contains the tokens for each one of the resources included. For example, | ||
for the above Resources layout, this is what the Resource class would expose: | ||
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public class Resource { | ||
public class Drawable { | ||
public const int Icon = 0x123; | ||
} | ||
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public class Layout { | ||
public const int Main = 0x456; | ||
} | ||
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public class String { | ||
public const int FirstString = 0xabc; | ||
public const int SecondString = 0xbcd; | ||
} | ||
} | ||
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You would then use Resource.Drawable.Icon to reference the Drawable/Icon.png file, or | ||
Resource.Layout.Main to reference the Layout/Main.axml file, or Resource.String.FirstString | ||
to reference the first string in the dictionary file Values/Strings.xml. |
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...2-13-MVVMCross/SaveTheDinosaurs/1/TwitterSearch.UI.Droid/Resources/Layout/Item_Tweet.axml
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<?xml version="1.0" encoding="utf-8"?> | ||
<LinearLayout | ||
xmlns:android="http://schemas.android.com/apk/res/android" | ||
android:orientation="horizontal" | ||
android:layout_width="fill_parent" | ||
android:layout_height="fill_parent" | ||
android:background="#00000000"> | ||
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<ImageView | ||
android:id="@+id/TwitterImageView" | ||
android:layout_width="48dp" | ||
android:layout_height="48dp" | ||
android:padding="4dp" | ||
android:src="@drawable/icon" | ||
/> | ||
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<LinearLayout | ||
android:orientation="vertical" | ||
android:layout_width="fill_parent" | ||
android:layout_height="wrap_content" | ||
> | ||
<TextView | ||
android:id="@+id/NameTextView" | ||
android:layout_width="wrap_content" | ||
android:layout_height="wrap_content" | ||
android:textSize="24dip" | ||
android:textColor="#ffffffff" | ||
/> | ||
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<TextView | ||
android:id="@+id/TimeTextView" | ||
android:layout_width="wrap_content" | ||
android:layout_height="wrap_content" | ||
android:textSize="10dip" | ||
android:textColor="#ffa0a0a0" | ||
/> | ||
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<TextView | ||
android:id="@+id/ContentTextView" | ||
android:layout_width="wrap_content" | ||
android:layout_height="wrap_content" | ||
android:textSize="14dip" | ||
android:textColor="#ffffffff" | ||
/> | ||
</LinearLayout> | ||
</LinearLayout> |
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2012-12-13-MVVMCross/SaveTheDinosaurs/1/TwitterSearch.UI.Droid/Resources/Layout/Main.axml
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<?xml version="1.0" encoding="utf-8"?> | ||
<RelativeLayout | ||
xmlns:android="http://schemas.android.com/apk/res/android" | ||
android:layout_width="fill_parent" | ||
android:layout_height="fill_parent" | ||
> | ||
<TextView | ||
android:id="@+id/SearchLabel" | ||
android:layout_width="wrap_content" | ||
android:layout_height="wrap_content" | ||
android:gravity="left" | ||
android:text="Search" | ||
android:layout_alignParentLeft="true" | ||
android:layout_alignParentTop="true" | ||
android:textSize="40dp" | ||
/> | ||
<TextView | ||
android:id="@+id/RandomLabel" | ||
android:layout_width="wrap_content" | ||
android:layout_height="wrap_content" | ||
android:gravity="left" | ||
android:text="Random" | ||
android:layout_alignParentRight="true" | ||
android:layout_alignParentTop="true" | ||
android:textSize="40dp" | ||
/> | ||
<EditText | ||
android:id="@+id/SearchEdit" | ||
android:layout_width="fill_parent" | ||
android:layout_height="wrap_content" | ||
android:layout_below="@id/SearchLabel" | ||
android:textSize="40dp" | ||
/> | ||
<Button | ||
android:id="@+id/GoButton" | ||
android:layout_width="fill_parent" | ||
android:layout_height="wrap_content" | ||
android:layout_below="@id/SearchEdit" | ||
android:text="Go" | ||
android:textSize="40dp" | ||
/> | ||
</RelativeLayout> |
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2012-12-13-MVVMCross/SaveTheDinosaurs/1/TwitterSearch.UI.Droid/Resources/Layout/Results.axml
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<?xml version="1.0" encoding="utf-8"?> | ||
<FrameLayout | ||
xmlns:android="http://schemas.android.com/apk/res/android" | ||
android:layout_width="fill_parent" | ||
android:layout_height="fill_parent" | ||
> | ||
<ListView | ||
android:id="@+id/TheList" | ||
android:layout_width="fill_parent" | ||
android:layout_height="fill_parent" | ||
android:cacheColorHint="#00000000" | ||
/> | ||
<ProgressBar | ||
android:id="@+id/TheProgress" | ||
android:layout_width="60dp" | ||
android:layout_height="60dp" | ||
/> | ||
</FrameLayout> |
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