-
Notifications
You must be signed in to change notification settings - Fork 42
/
ICAMetalDrawable.xml
110 lines (110 loc) · 5.04 KB
/
ICAMetalDrawable.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
<Type Name="ICAMetalDrawable" FullName="CoreAnimation.ICAMetalDrawable">
<TypeSignature Language="C#" Value="public interface ICAMetalDrawable : IDisposable, Metal.IMTLDrawable" />
<TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract ICAMetalDrawable implements class Metal.IMTLDrawable, class ObjCRuntime.INativeObject, class System.IDisposable" />
<TypeSignature Language="DocId" Value="T:CoreAnimation.ICAMetalDrawable" />
<TypeSignature Language="F#" Value="type ICAMetalDrawable = interface
 interface INativeObject
 interface IDisposable
 interface IMTLDrawable" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Interfaces>
<Interface>
<InterfaceName>Metal.IMTLDrawable</InterfaceName>
</Interface>
<Interface>
<InterfaceName>ObjCRuntime.INativeObject</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes>
<Attribute>
<AttributeName>Foundation.Protocol(Name="CAMetalDrawable", WrapperType=typeof(CoreAnimation.CAMetalDrawableWrapper))</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="texture", IsProperty=true, IsRequired=true, IsStatic=false, Name="Texture", PropertyType=typeof(Metal.IMTLTexture), Selector="texture")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="layer", IsProperty=true, IsRequired=true, IsStatic=false, Name="Layer", PropertyType=typeof(CoreAnimation.CAMetalLayer), Selector="layer")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Interface that defines a protocol for a display buffer at the metal layer.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="Layer">
<MemberSignature Language="C#" Value="public CoreAnimation.CAMetalLayer Layer { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class CoreAnimation.CAMetalLayer Layer" />
<MemberSignature Language="DocId" Value="P:CoreAnimation.ICAMetalDrawable.Layer" />
<MemberSignature Language="F#" Value="member this.Layer : CoreAnimation.CAMetalLayer" Usage="CoreAnimation.ICAMetalDrawable.Layer" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("layer")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>CoreAnimation.CAMetalLayer</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Texture">
<MemberSignature Language="C#" Value="public Metal.IMTLTexture Texture { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Metal.IMTLTexture Texture" />
<MemberSignature Language="DocId" Value="P:CoreAnimation.ICAMetalDrawable.Texture" />
<MemberSignature Language="F#" Value="member this.Texture : Metal.IMTLTexture" Usage="CoreAnimation.ICAMetalDrawable.Texture" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("texture")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Metal.IMTLTexture</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>