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GKErrorExtensions.xml
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GKErrorExtensions.xml
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<Type Name="GKErrorExtensions" FullName="GameKit.GKErrorExtensions">
<TypeSignature Language="C#" Value="public static class GKErrorExtensions" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract sealed beforefieldinit GKErrorExtensions extends System.Object" />
<TypeSignature Language="DocId" Value="T:GameKit.GKErrorExtensions" />
<TypeSignature Language="F#" Value="type GKErrorExtensions = class" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Extension methods for the GameKit.GKError enumeration.</summary>
<remarks>
<para>The extension method for the GameKit.GKError enumeration can be used to fetch the error domain associated with these error codes.</para>
</remarks>
</Docs>
<Members>
<Member MemberName="GetDomain">
<MemberSignature Language="C#" Value="public static Foundation.NSString GetDomain (this GameKit.GKError self);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class Foundation.NSString GetDomain(valuetype GameKit.GKError self) cil managed" />
<MemberSignature Language="DocId" Value="M:GameKit.GKErrorExtensions.GetDomain(GameKit.GKError)" />
<MemberSignature Language="F#" Value="static member GetDomain : GameKit.GKError -> Foundation.NSString" Usage="GameKit.GKErrorExtensions.GetDomain self" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Foundation.NSString</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="self" Type="GameKit.GKError" RefType="this" />
</Parameters>
<Docs>
<param name="self">The enumeration value</param>
<summary>Returns the error domain associated with the GameKit.GKError value</summary>
<returns>To be added.</returns>
<remarks>
<para>See the <see cref="T:Foundation.NSError" /> for information on how to use the error domains when reporting errors.</para>
</remarks>
</Docs>
</Member>
</Members>
</Type>