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MTLComputeCommandEncoder_Extensions.xml
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MTLComputeCommandEncoder_Extensions.xml
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<Type Name="MTLComputeCommandEncoder_Extensions" FullName="Metal.MTLComputeCommandEncoder_Extensions">
<TypeSignature Language="C#" Value="public static class MTLComputeCommandEncoder_Extensions" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract sealed beforefieldinit MTLComputeCommandEncoder_Extensions extends System.Object" />
<TypeSignature Language="DocId" Value="T:Metal.MTLComputeCommandEncoder_Extensions" />
<TypeSignature Language="F#" Value="type MTLComputeCommandEncoder_Extensions = class" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Extension methods to the <see cref="T:Metal.IMTLComputeCommandEncoder" /> interface to support all the methods from the <see cref="T:Metal.IMTLComputeCommandEncoder" /> protocol.</summary>
<remarks>
<para>The extension methods for <see cref="T:Metal.IMTLComputeCommandEncoder" /> allow developers to treat instances of the interface as having all the optional methods of the original <see cref="T:Metal.IMTLComputeCommandEncoder" /> protocol. Since the interface only contains the required members, these extension methods allow developers to call the optional members of the protocol.</para>
</remarks>
</Docs>
<Members>
<Member MemberName="DispatchThreadgroups">
<MemberSignature Language="C#" Value="public static void DispatchThreadgroups (this Metal.IMTLComputeCommandEncoder This, Metal.IMTLBuffer indirectBuffer, nuint indirectBufferOffset, Metal.MTLSize threadsPerThreadgroup);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void DispatchThreadgroups(class Metal.IMTLComputeCommandEncoder This, class Metal.IMTLBuffer indirectBuffer, valuetype System.nuint indirectBufferOffset, valuetype Metal.MTLSize threadsPerThreadgroup) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLComputeCommandEncoder_Extensions.DispatchThreadgroups(Metal.IMTLComputeCommandEncoder,Metal.IMTLBuffer,System.nuint,Metal.MTLSize)" />
<MemberSignature Language="F#" Value="static member DispatchThreadgroups : Metal.IMTLComputeCommandEncoder * Metal.IMTLBuffer * nuint * Metal.MTLSize -> unit" Usage="Metal.MTLComputeCommandEncoder_Extensions.DispatchThreadgroups (This, indirectBuffer, indirectBufferOffset, threadsPerThreadgroup)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLComputeCommandEncoder" RefType="this" />
<Parameter Name="indirectBuffer" Type="Metal.IMTLBuffer" />
<Parameter Name="indirectBufferOffset" Type="System.nuint" />
<Parameter Name="threadsPerThreadgroup" Type="Metal.MTLSize" />
</Parameters>
<Docs>
<param name="This">To be added.</param>
<param name="indirectBuffer">To be added.</param>
<param name="indirectBufferOffset">To be added.</param>
<param name="threadsPerThreadgroup">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="DispatchThreads">
<MemberSignature Language="C#" Value="public static void DispatchThreads (this Metal.IMTLComputeCommandEncoder This, Metal.MTLSize threadsPerGrid, Metal.MTLSize threadsPerThreadgroup);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void DispatchThreads(class Metal.IMTLComputeCommandEncoder This, valuetype Metal.MTLSize threadsPerGrid, valuetype Metal.MTLSize threadsPerThreadgroup) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLComputeCommandEncoder_Extensions.DispatchThreads(Metal.IMTLComputeCommandEncoder,Metal.MTLSize,Metal.MTLSize)" />
<MemberSignature Language="F#" Value="static member DispatchThreads : Metal.IMTLComputeCommandEncoder * Metal.MTLSize * Metal.MTLSize -> unit" Usage="Metal.MTLComputeCommandEncoder_Extensions.DispatchThreads (This, threadsPerGrid, threadsPerThreadgroup)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLComputeCommandEncoder" RefType="this" />
<Parameter Name="threadsPerGrid" Type="Metal.MTLSize" />
<Parameter Name="threadsPerThreadgroup" Type="Metal.MTLSize" />
</Parameters>
<Docs>
<param name="This">To be added.</param>
<param name="threadsPerGrid">To be added.</param>
<param name="threadsPerThreadgroup">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetDispatchType">
<MemberSignature Language="C#" Value="public static Metal.MTLDispatchType GetDispatchType (this Metal.IMTLComputeCommandEncoder This);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype Metal.MTLDispatchType GetDispatchType(class Metal.IMTLComputeCommandEncoder This) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLComputeCommandEncoder_Extensions.GetDispatchType(Metal.IMTLComputeCommandEncoder)" />
<MemberSignature Language="F#" Value="static member GetDispatchType : Metal.IMTLComputeCommandEncoder -> Metal.MTLDispatchType" Usage="Metal.MTLComputeCommandEncoder_Extensions.GetDispatchType This" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Metal.MTLDispatchType</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLComputeCommandEncoder" RefType="this" />
</Parameters>
<Docs>
<param name="This">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="MemoryBarrier">
<MemberSignature Language="C#" Value="public static void MemoryBarrier (this Metal.IMTLComputeCommandEncoder This, Metal.MTLBarrierScope scope);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void MemoryBarrier(class Metal.IMTLComputeCommandEncoder This, valuetype Metal.MTLBarrierScope scope) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLComputeCommandEncoder_Extensions.MemoryBarrier(Metal.IMTLComputeCommandEncoder,Metal.MTLBarrierScope)" />
<MemberSignature Language="F#" Value="static member MemoryBarrier : Metal.IMTLComputeCommandEncoder * Metal.MTLBarrierScope -> unit" Usage="Metal.MTLComputeCommandEncoder_Extensions.MemoryBarrier (This, scope)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLComputeCommandEncoder" RefType="this" />
<Parameter Name="scope" Type="Metal.MTLBarrierScope" />
</Parameters>
<Docs>
<param name="This">To be added.</param>
<param name="scope">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="MemoryBarrier">
<MemberSignature Language="C#" Value="public static void MemoryBarrier (this Metal.IMTLComputeCommandEncoder This, Metal.IMTLResource[] resources, nuint count);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void MemoryBarrier(class Metal.IMTLComputeCommandEncoder This, class Metal.IMTLResource[] resources, valuetype System.nuint count) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLComputeCommandEncoder_Extensions.MemoryBarrier(Metal.IMTLComputeCommandEncoder,Metal.IMTLResource[],System.nuint)" />
<MemberSignature Language="F#" Value="static member MemoryBarrier : Metal.IMTLComputeCommandEncoder * Metal.IMTLResource[] * nuint -> unit" Usage="Metal.MTLComputeCommandEncoder_Extensions.MemoryBarrier (This, resources, count)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLComputeCommandEncoder" RefType="this" />
<Parameter Name="resources" Type="Metal.IMTLResource[]" />
<Parameter Name="count" Type="System.nuint" />
</Parameters>
<Docs>
<param name="This">To be added.</param>
<param name="resources">To be added.</param>
<param name="count">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SetImageblock">
<MemberSignature Language="C#" Value="public static void SetImageblock (this Metal.IMTLComputeCommandEncoder This, nuint width, nuint height);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void SetImageblock(class Metal.IMTLComputeCommandEncoder This, valuetype System.nuint width, valuetype System.nuint height) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLComputeCommandEncoder_Extensions.SetImageblock(Metal.IMTLComputeCommandEncoder,System.nuint,System.nuint)" />
<MemberSignature Language="F#" Value="static member SetImageblock : Metal.IMTLComputeCommandEncoder * nuint * nuint -> unit" Usage="Metal.MTLComputeCommandEncoder_Extensions.SetImageblock (This, width, height)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.MacOSX, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLComputeCommandEncoder" Index="0" FrameworkAlternate="xamarin-ios-sdk-12" RefType="this" />
<Parameter Name="width" Type="System.nuint" Index="1" FrameworkAlternate="xamarin-ios-sdk-12" />
<Parameter Name="height" Type="System.nuint" Index="2" FrameworkAlternate="xamarin-ios-sdk-12" />
</Parameters>
<Docs>
<param name="This">To be added.</param>
<param name="width">To be added.</param>
<param name="height">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SetStage">
<MemberSignature Language="C#" Value="public static void SetStage (this Metal.IMTLComputeCommandEncoder This, Metal.MTLRegion region);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void SetStage(class Metal.IMTLComputeCommandEncoder This, valuetype Metal.MTLRegion region) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLComputeCommandEncoder_Extensions.SetStage(Metal.IMTLComputeCommandEncoder,Metal.MTLRegion)" />
<MemberSignature Language="F#" Value="static member SetStage : Metal.IMTLComputeCommandEncoder * Metal.MTLRegion -> unit" Usage="Metal.MTLComputeCommandEncoder_Extensions.SetStage (This, region)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLComputeCommandEncoder" RefType="this" />
<Parameter Name="region" Type="Metal.MTLRegion" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<param name="region">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SetStageInRegion">
<MemberSignature Language="C#" Value="public static void SetStageInRegion (this Metal.IMTLComputeCommandEncoder This, Metal.IMTLBuffer indirectBuffer, nuint indirectBufferOffset);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void SetStageInRegion(class Metal.IMTLComputeCommandEncoder This, class Metal.IMTLBuffer indirectBuffer, valuetype System.nuint indirectBufferOffset) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLComputeCommandEncoder_Extensions.SetStageInRegion(Metal.IMTLComputeCommandEncoder,Metal.IMTLBuffer,System.nuint)" />
<MemberSignature Language="F#" Value="static member SetStageInRegion : Metal.IMTLComputeCommandEncoder * Metal.IMTLBuffer * nuint -> unit" Usage="Metal.MTLComputeCommandEncoder_Extensions.SetStageInRegion (This, indirectBuffer, indirectBufferOffset)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLComputeCommandEncoder" RefType="this" />
<Parameter Name="indirectBuffer" Type="Metal.IMTLBuffer" />
<Parameter Name="indirectBufferOffset" Type="System.nuint" />
</Parameters>
<Docs>
<param name="This">To be added.</param>
<param name="indirectBuffer">To be added.</param>
<param name="indirectBufferOffset">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Update">
<MemberSignature Language="C#" Value="public static void Update (this Metal.IMTLComputeCommandEncoder This, Metal.IMTLFence fence);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void Update(class Metal.IMTLComputeCommandEncoder This, class Metal.IMTLFence fence) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLComputeCommandEncoder_Extensions.Update(Metal.IMTLComputeCommandEncoder,Metal.IMTLFence)" />
<MemberSignature Language="F#" Value="static member Update : Metal.IMTLComputeCommandEncoder * Metal.IMTLFence -> unit" Usage="Metal.MTLComputeCommandEncoder_Extensions.Update (This, fence)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLComputeCommandEncoder" RefType="this" />
<Parameter Name="fence" Type="Metal.IMTLFence" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<param name="fence">To be added.</param>
<summary>Captures all GPU work up to the current fence.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="UseHeap">
<MemberSignature Language="C#" Value="public static void UseHeap (this Metal.IMTLComputeCommandEncoder This, Metal.IMTLHeap heap);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void UseHeap(class Metal.IMTLComputeCommandEncoder This, class Metal.IMTLHeap heap) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLComputeCommandEncoder_Extensions.UseHeap(Metal.IMTLComputeCommandEncoder,Metal.IMTLHeap)" />
<MemberSignature Language="F#" Value="static member UseHeap : Metal.IMTLComputeCommandEncoder * Metal.IMTLHeap -> unit" Usage="Metal.MTLComputeCommandEncoder_Extensions.UseHeap (This, heap)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLComputeCommandEncoder" RefType="this" />
<Parameter Name="heap" Type="Metal.IMTLHeap" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<param name="heap">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="UseHeaps">
<MemberSignature Language="C#" Value="public static void UseHeaps (this Metal.IMTLComputeCommandEncoder This, Metal.IMTLHeap[] heaps, nuint count);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void UseHeaps(class Metal.IMTLComputeCommandEncoder This, class Metal.IMTLHeap[] heaps, valuetype System.nuint count) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLComputeCommandEncoder_Extensions.UseHeaps(Metal.IMTLComputeCommandEncoder,Metal.IMTLHeap[],System.nuint)" />
<MemberSignature Language="F#" Value="static member UseHeaps : Metal.IMTLComputeCommandEncoder * Metal.IMTLHeap[] * nuint -> unit" Usage="Metal.MTLComputeCommandEncoder_Extensions.UseHeaps (This, heaps, count)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLComputeCommandEncoder" RefType="this" />
<Parameter Name="heaps" Type="Metal.IMTLHeap[]" />
<Parameter Name="count" Type="System.nuint" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<param name="heaps">To be added.</param>
<param name="count">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="UseResource">
<MemberSignature Language="C#" Value="public static void UseResource (this Metal.IMTLComputeCommandEncoder This, Metal.IMTLResource resource, Metal.MTLResourceUsage usage);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void UseResource(class Metal.IMTLComputeCommandEncoder This, class Metal.IMTLResource resource, valuetype Metal.MTLResourceUsage usage) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLComputeCommandEncoder_Extensions.UseResource(Metal.IMTLComputeCommandEncoder,Metal.IMTLResource,Metal.MTLResourceUsage)" />
<MemberSignature Language="F#" Value="static member UseResource : Metal.IMTLComputeCommandEncoder * Metal.IMTLResource * Metal.MTLResourceUsage -> unit" Usage="Metal.MTLComputeCommandEncoder_Extensions.UseResource (This, resource, usage)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLComputeCommandEncoder" RefType="this" />
<Parameter Name="resource" Type="Metal.IMTLResource" />
<Parameter Name="usage" Type="Metal.MTLResourceUsage" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<param name="resource">To be added.</param>
<param name="usage">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="UseResources">
<MemberSignature Language="C#" Value="public static void UseResources (this Metal.IMTLComputeCommandEncoder This, Metal.IMTLResource[] resources, nuint count, Metal.MTLResourceUsage usage);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void UseResources(class Metal.IMTLComputeCommandEncoder This, class Metal.IMTLResource[] resources, valuetype System.nuint count, valuetype Metal.MTLResourceUsage usage) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLComputeCommandEncoder_Extensions.UseResources(Metal.IMTLComputeCommandEncoder,Metal.IMTLResource[],System.nuint,Metal.MTLResourceUsage)" />
<MemberSignature Language="F#" Value="static member UseResources : Metal.IMTLComputeCommandEncoder * Metal.IMTLResource[] * nuint * Metal.MTLResourceUsage -> unit" Usage="Metal.MTLComputeCommandEncoder_Extensions.UseResources (This, resources, count, usage)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLComputeCommandEncoder" RefType="this" />
<Parameter Name="resources" Type="Metal.IMTLResource[]" />
<Parameter Name="count" Type="System.nuint" />
<Parameter Name="usage" Type="Metal.MTLResourceUsage" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<param name="resources">To be added.</param>
<param name="count">To be added.</param>
<param name="usage">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Wait">
<MemberSignature Language="C#" Value="public static void Wait (this Metal.IMTLComputeCommandEncoder This, Metal.IMTLFence fence);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void Wait(class Metal.IMTLComputeCommandEncoder This, class Metal.IMTLFence fence) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.MTLComputeCommandEncoder_Extensions.Wait(Metal.IMTLComputeCommandEncoder,Metal.IMTLFence)" />
<MemberSignature Language="F#" Value="static member Wait : Metal.IMTLComputeCommandEncoder * Metal.IMTLFence -> unit" Usage="Metal.MTLComputeCommandEncoder_Extensions.Wait (This, fence)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="This" Type="Metal.IMTLComputeCommandEncoder" RefType="this" />
<Parameter Name="fence" Type="Metal.IMTLFence" />
</Parameters>
<Docs>
<param name="This">The instance on which this method operates.</param>
<param name="fence">To be added.</param>
<summary>Prevents additional GPU work by the encoder until the <paramref name="fence" /> is reached.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>