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MPSCnnBatchNormalizationStatistics.xml
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MPSCnnBatchNormalizationStatistics.xml
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<Type Name="MPSCnnBatchNormalizationStatistics" FullName="MetalPerformanceShaders.MPSCnnBatchNormalizationStatistics">
<TypeSignature Language="C#" Value="public class MPSCnnBatchNormalizationStatistics : MetalPerformanceShaders.MPSCnnKernel" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit MPSCnnBatchNormalizationStatistics extends MetalPerformanceShaders.MPSCnnKernel" />
<TypeSignature Language="DocId" Value="T:MetalPerformanceShaders.MPSCnnBatchNormalizationStatistics" />
<TypeSignature Language="F#" Value="type MPSCnnBatchNormalizationStatistics = class
 inherit MPSCnnKernel" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>MetalPerformanceShaders.MPSCnnKernel</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName>Foundation.Register("MPSCNNBatchNormalizationStatistics", true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, 4, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public MPSCnnBatchNormalizationStatistics (Foundation.NSCoder coder);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Foundation.NSCoder coder) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSCnnBatchNormalizationStatistics.#ctor(Foundation.NSCoder)" />
<MemberSignature Language="F#" Value="new MetalPerformanceShaders.MPSCnnBatchNormalizationStatistics : Foundation.NSCoder -> MetalPerformanceShaders.MPSCnnBatchNormalizationStatistics" Usage="new MetalPerformanceShaders.MPSCnnBatchNormalizationStatistics coder" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("initWithCoder:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.DesignatedInitializer</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="coder" Type="Foundation.NSCoder" />
</Parameters>
<Docs>
<param name="coder">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected MPSCnnBatchNormalizationStatistics (Foundation.NSObjectFlag t);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(class Foundation.NSObjectFlag t) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSCnnBatchNormalizationStatistics.#ctor(Foundation.NSObjectFlag)" />
<MemberSignature Language="F#" Value="new MetalPerformanceShaders.MPSCnnBatchNormalizationStatistics : Foundation.NSObjectFlag -> MetalPerformanceShaders.MPSCnnBatchNormalizationStatistics" Usage="new MetalPerformanceShaders.MPSCnnBatchNormalizationStatistics t" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="t" Type="Foundation.NSObjectFlag" />
</Parameters>
<Docs>
<param name="t">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public MPSCnnBatchNormalizationStatistics (Metal.IMTLDevice device);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Metal.IMTLDevice device) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSCnnBatchNormalizationStatistics.#ctor(Metal.IMTLDevice)" />
<MemberSignature Language="F#" Value="new MetalPerformanceShaders.MPSCnnBatchNormalizationStatistics : Metal.IMTLDevice -> MetalPerformanceShaders.MPSCnnBatchNormalizationStatistics" Usage="new MetalPerformanceShaders.MPSCnnBatchNormalizationStatistics device" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("initWithDevice:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.DesignatedInitializer</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="device" Type="Metal.IMTLDevice" />
</Parameters>
<Docs>
<param name="device">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected internal MPSCnnBatchNormalizationStatistics (IntPtr handle);" />
<MemberSignature Language="ILAsm" Value=".method familyorassemblyhidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSCnnBatchNormalizationStatistics.#ctor(System.IntPtr)" />
<MemberSignature Language="F#" Value="new MetalPerformanceShaders.MPSCnnBatchNormalizationStatistics : nativeint -> MetalPerformanceShaders.MPSCnnBatchNormalizationStatistics" Usage="new MetalPerformanceShaders.MPSCnnBatchNormalizationStatistics handle" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="handle" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="handle">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public MPSCnnBatchNormalizationStatistics (Foundation.NSCoder decoder, Metal.IMTLDevice device);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Foundation.NSCoder decoder, class Metal.IMTLDevice device) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSCnnBatchNormalizationStatistics.#ctor(Foundation.NSCoder,Metal.IMTLDevice)" />
<MemberSignature Language="F#" Value="new MetalPerformanceShaders.MPSCnnBatchNormalizationStatistics : Foundation.NSCoder * Metal.IMTLDevice -> MetalPerformanceShaders.MPSCnnBatchNormalizationStatistics" Usage="new MetalPerformanceShaders.MPSCnnBatchNormalizationStatistics (decoder, device)" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("initWithCoder:device:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.DesignatedInitializer</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="decoder" Type="Foundation.NSCoder" />
<Parameter Name="device" Type="Metal.IMTLDevice" />
</Parameters>
<Docs>
<param name="decoder">To be added.</param>
<param name="device">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ClassHandle">
<MemberSignature Language="C#" Value="public override IntPtr ClassHandle { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance native int ClassHandle" />
<MemberSignature Language="DocId" Value="P:MetalPerformanceShaders.MPSCnnBatchNormalizationStatistics.ClassHandle" />
<MemberSignature Language="F#" Value="member this.ClassHandle : nativeint" Usage="MetalPerformanceShaders.MPSCnnBatchNormalizationStatistics.ClassHandle" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="EncodeBatch">
<MemberSignature Language="C#" Value="public virtual void EncodeBatch (Metal.IMTLCommandBuffer commandBuffer, Foundation.NSArray<MetalPerformanceShaders.MPSImage> sourceImages, MetalPerformanceShaders.MPSCnnBatchNormalizationState batchNormalizationState);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void EncodeBatch(class Metal.IMTLCommandBuffer commandBuffer, class Foundation.NSArray`1<class MetalPerformanceShaders.MPSImage> sourceImages, class MetalPerformanceShaders.MPSCnnBatchNormalizationState batchNormalizationState) cil managed" />
<MemberSignature Language="DocId" Value="M:MetalPerformanceShaders.MPSCnnBatchNormalizationStatistics.EncodeBatch(Metal.IMTLCommandBuffer,Foundation.NSArray{MetalPerformanceShaders.MPSImage},MetalPerformanceShaders.MPSCnnBatchNormalizationState)" />
<MemberSignature Language="F#" Value="override this.EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * MetalPerformanceShaders.MPSCnnBatchNormalizationState -> unit" Usage="mPSCnnBatchNormalizationStatistics.EncodeBatch (commandBuffer, sourceImages, batchNormalizationState)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("encodeBatchToCommandBuffer:sourceImages:batchNormalizationState:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="commandBuffer" Type="Metal.IMTLCommandBuffer" />
<Parameter Name="sourceImages" Type="Foundation.NSArray<MetalPerformanceShaders.MPSImage>" />
<Parameter Name="batchNormalizationState" Type="MetalPerformanceShaders.MPSCnnBatchNormalizationState" />
</Parameters>
<Docs>
<param name="commandBuffer">To be added.</param>
<param name="sourceImages">To be added.</param>
<param name="batchNormalizationState">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>