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SCNVector4.xml
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SCNVector4.xml
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<Type Name="SCNVector4" FullName="SceneKit.SCNVector4">
<TypeSignature Language="C#" Value="public struct SCNVector4 : IEquatable<SceneKit.SCNVector4>" />
<TypeSignature Language="ILAsm" Value=".class public sequential ansi serializable sealed beforefieldinit SCNVector4 extends System.ValueType implements class System.IEquatable`1<valuetype SceneKit.SCNVector4>" />
<TypeSignature Language="DocId" Value="T:SceneKit.SCNVector4" />
<TypeSignature Language="F#" Value="type SCNVector4 = struct" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>System.IEquatable<SceneKit.SCNVector4></InterfaceName>
</Interface>
</Interfaces>
<Attributes>
<Attribute>
<AttributeName>System.Serializable</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>A 4-component vector.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SCNVector4 (OpenTK.Vector2 v);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype OpenTK.Vector2 v) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.#ctor(OpenTK.Vector2)" />
<MemberSignature Language="F#" Value="new SceneKit.SCNVector4 : OpenTK.Vector2 -> SceneKit.SCNVector4" Usage="new SceneKit.SCNVector4 v" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="v" Type="OpenTK.Vector2" />
</Parameters>
<Docs>
<param name="v">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SCNVector4 (OpenTK.Vector3 v);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype OpenTK.Vector3 v) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.#ctor(OpenTK.Vector3)" />
<MemberSignature Language="F#" Value="new SceneKit.SCNVector4 : OpenTK.Vector3 -> SceneKit.SCNVector4" Usage="new SceneKit.SCNVector4 v" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="v" Type="OpenTK.Vector3" />
</Parameters>
<Docs>
<param name="v">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SCNVector4 (OpenTK.Vector4 v);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype OpenTK.Vector4 v) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.#ctor(OpenTK.Vector4)" />
<MemberSignature Language="F#" Value="new SceneKit.SCNVector4 : OpenTK.Vector4 -> SceneKit.SCNVector4" Usage="new SceneKit.SCNVector4 v" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="v" Type="OpenTK.Vector4" />
</Parameters>
<Docs>
<param name="v">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SCNVector4 (SceneKit.SCNVector3 v);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype SceneKit.SCNVector3 v) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.#ctor(SceneKit.SCNVector3)" />
<MemberSignature Language="F#" Value="new SceneKit.SCNVector4 : SceneKit.SCNVector3 -> SceneKit.SCNVector4" Usage="new SceneKit.SCNVector4 v" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="v" Type="SceneKit.SCNVector3" />
</Parameters>
<Docs>
<param name="v">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SCNVector4 (SceneKit.SCNVector4 v);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype SceneKit.SCNVector4 v) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.#ctor(SceneKit.SCNVector4)" />
<MemberSignature Language="F#" Value="new SceneKit.SCNVector4 : SceneKit.SCNVector4 -> SceneKit.SCNVector4" Usage="new SceneKit.SCNVector4 v" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="v" Type="SceneKit.SCNVector4" />
</Parameters>
<Docs>
<param name="v">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SCNVector4 (SceneKit.SCNVector3 v, nfloat w);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype SceneKit.SCNVector3 v, valuetype System.nfloat w) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.#ctor(SceneKit.SCNVector3,System.nfloat)" />
<MemberSignature Language="F#" Value="new SceneKit.SCNVector4 : SceneKit.SCNVector3 * nfloat -> SceneKit.SCNVector4" Usage="new SceneKit.SCNVector4 (v, w)" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="v" Type="SceneKit.SCNVector3" Index="0" FrameworkAlternate="xamarin-mac-sdk-14" />
<Parameter Name="w" Type="System.nfloat" Index="1" FrameworkAlternate="xamarin-mac-sdk-14" />
</Parameters>
<Docs>
<param name="v">To be added.</param>
<param name="w">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SCNVector4 (SceneKit.SCNVector3 v, float w);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype SceneKit.SCNVector3 v, float32 w) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.#ctor(SceneKit.SCNVector3,System.Single)" />
<MemberSignature Language="F#" Value="new SceneKit.SCNVector4 : SceneKit.SCNVector3 * single -> SceneKit.SCNVector4" Usage="new SceneKit.SCNVector4 (v, w)" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Parameters>
<Parameter Name="v" Type="SceneKit.SCNVector3" Index="0" FrameworkAlternate="xamarin-ios-sdk-12" />
<Parameter Name="w" Type="System.Single" Index="1" FrameworkAlternate="xamarin-ios-sdk-12" />
</Parameters>
<Docs>
<param name="v">To be added.</param>
<param name="w">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SCNVector4 (nfloat x, nfloat y, nfloat z, nfloat w);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(valuetype System.nfloat x, valuetype System.nfloat y, valuetype System.nfloat z, valuetype System.nfloat w) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.#ctor(System.nfloat,System.nfloat,System.nfloat,System.nfloat)" />
<MemberSignature Language="F#" Value="new SceneKit.SCNVector4 : nfloat * nfloat * nfloat * nfloat -> SceneKit.SCNVector4" Usage="new SceneKit.SCNVector4 (x, y, z, w)" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="x" Type="System.nfloat" Index="0" FrameworkAlternate="xamarin-mac-sdk-14" />
<Parameter Name="y" Type="System.nfloat" Index="1" FrameworkAlternate="xamarin-mac-sdk-14" />
<Parameter Name="z" Type="System.nfloat" Index="2" FrameworkAlternate="xamarin-mac-sdk-14" />
<Parameter Name="w" Type="System.nfloat" Index="3" FrameworkAlternate="xamarin-mac-sdk-14" />
</Parameters>
<Docs>
<param name="x">To be added.</param>
<param name="y">To be added.</param>
<param name="z">To be added.</param>
<param name="w">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SCNVector4 (float x, float y, float z, float w);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(float32 x, float32 y, float32 z, float32 w) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.#ctor(System.Single,System.Single,System.Single,System.Single)" />
<MemberSignature Language="F#" Value="new SceneKit.SCNVector4 : single * single * single * single -> SceneKit.SCNVector4" Usage="new SceneKit.SCNVector4 (x, y, z, w)" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Parameters>
<Parameter Name="x" Type="System.Single" Index="0" FrameworkAlternate="xamarin-ios-sdk-12" />
<Parameter Name="y" Type="System.Single" Index="1" FrameworkAlternate="xamarin-ios-sdk-12" />
<Parameter Name="z" Type="System.Single" Index="2" FrameworkAlternate="xamarin-ios-sdk-12" />
<Parameter Name="w" Type="System.Single" Index="3" FrameworkAlternate="xamarin-ios-sdk-12" />
</Parameters>
<Docs>
<param name="x">To be added.</param>
<param name="y">To be added.</param>
<param name="z">To be added.</param>
<param name="w">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Add">
<MemberSignature Language="C#" Value="public static SceneKit.SCNVector4 Add (SceneKit.SCNVector4 a, SceneKit.SCNVector4 b);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype SceneKit.SCNVector4 Add(valuetype SceneKit.SCNVector4 a, valuetype SceneKit.SCNVector4 b) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.Add(SceneKit.SCNVector4,SceneKit.SCNVector4)" />
<MemberSignature Language="F#" Value="static member Add : SceneKit.SCNVector4 * SceneKit.SCNVector4 -> SceneKit.SCNVector4" Usage="SceneKit.SCNVector4.Add (a, b)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SceneKit.SCNVector4</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="a" Type="SceneKit.SCNVector4" />
<Parameter Name="b" Type="SceneKit.SCNVector4" />
</Parameters>
<Docs>
<param name="a">To be added.</param>
<param name="b">To be added.</param>
<summary>Adds <paramref name="b" /> to <paramref name="a" />.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Add">
<MemberSignature Language="C#" Value="public static void Add (ref SceneKit.SCNVector4 a, ref SceneKit.SCNVector4 b, out SceneKit.SCNVector4 result);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void Add(valuetype SceneKit.SCNVector4& a, valuetype SceneKit.SCNVector4& b, [out] valuetype SceneKit.SCNVector4& result) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.Add(SceneKit.SCNVector4@,SceneKit.SCNVector4@,SceneKit.SCNVector4@)" />
<MemberSignature Language="F#" Value="static member Add : * * -> unit" Usage="SceneKit.SCNVector4.Add (a, b, result)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="a" Type="SceneKit.SCNVector4" RefType="ref" />
<Parameter Name="b" Type="SceneKit.SCNVector4" RefType="ref" />
<Parameter Name="result" Type="SceneKit.SCNVector4" RefType="out" />
</Parameters>
<Docs>
<param name="a">To be added.</param>
<param name="b">To be added.</param>
<param name="result">To be added.</param>
<summary>Adds <paramref name="b" /> to <paramref name="a" />, and puts the result in <paramref name="result" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="BaryCentric">
<MemberSignature Language="C#" Value="public static SceneKit.SCNVector4 BaryCentric (SceneKit.SCNVector4 a, SceneKit.SCNVector4 b, SceneKit.SCNVector4 c, nfloat u, nfloat v);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype SceneKit.SCNVector4 BaryCentric(valuetype SceneKit.SCNVector4 a, valuetype SceneKit.SCNVector4 b, valuetype SceneKit.SCNVector4 c, valuetype System.nfloat u, valuetype System.nfloat v) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.BaryCentric(SceneKit.SCNVector4,SceneKit.SCNVector4,SceneKit.SCNVector4,System.nfloat,System.nfloat)" />
<MemberSignature Language="F#" Value="static member BaryCentric : SceneKit.SCNVector4 * SceneKit.SCNVector4 * SceneKit.SCNVector4 * nfloat * nfloat -> SceneKit.SCNVector4" Usage="SceneKit.SCNVector4.BaryCentric (a, b, c, u, v)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SceneKit.SCNVector4</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="a" Type="SceneKit.SCNVector4" Index="0" FrameworkAlternate="xamarin-mac-sdk-14" />
<Parameter Name="b" Type="SceneKit.SCNVector4" Index="1" FrameworkAlternate="xamarin-mac-sdk-14" />
<Parameter Name="c" Type="SceneKit.SCNVector4" Index="2" FrameworkAlternate="xamarin-mac-sdk-14" />
<Parameter Name="u" Type="System.nfloat" Index="3" FrameworkAlternate="xamarin-mac-sdk-14" />
<Parameter Name="v" Type="System.nfloat" Index="4" FrameworkAlternate="xamarin-mac-sdk-14" />
</Parameters>
<Docs>
<param name="a">To be added.</param>
<param name="b">To be added.</param>
<param name="c">To be added.</param>
<param name="u">To be added.</param>
<param name="v">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="BaryCentric">
<MemberSignature Language="C#" Value="public static SceneKit.SCNVector4 BaryCentric (SceneKit.SCNVector4 a, SceneKit.SCNVector4 b, SceneKit.SCNVector4 c, float u, float v);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype SceneKit.SCNVector4 BaryCentric(valuetype SceneKit.SCNVector4 a, valuetype SceneKit.SCNVector4 b, valuetype SceneKit.SCNVector4 c, float32 u, float32 v) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.BaryCentric(SceneKit.SCNVector4,SceneKit.SCNVector4,SceneKit.SCNVector4,System.Single,System.Single)" />
<MemberSignature Language="F#" Value="static member BaryCentric : SceneKit.SCNVector4 * SceneKit.SCNVector4 * SceneKit.SCNVector4 * single * single -> SceneKit.SCNVector4" Usage="SceneKit.SCNVector4.BaryCentric (a, b, c, u, v)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SceneKit.SCNVector4</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="a" Type="SceneKit.SCNVector4" Index="0" FrameworkAlternate="xamarin-ios-sdk-12" />
<Parameter Name="b" Type="SceneKit.SCNVector4" Index="1" FrameworkAlternate="xamarin-ios-sdk-12" />
<Parameter Name="c" Type="SceneKit.SCNVector4" Index="2" FrameworkAlternate="xamarin-ios-sdk-12" />
<Parameter Name="u" Type="System.Single" Index="3" FrameworkAlternate="xamarin-ios-sdk-12" />
<Parameter Name="v" Type="System.Single" Index="4" FrameworkAlternate="xamarin-ios-sdk-12" />
</Parameters>
<Docs>
<param name="a">To be added.</param>
<param name="b">To be added.</param>
<param name="c">To be added.</param>
<param name="u">To be added.</param>
<param name="v">To be added.</param>
<summary>Interpolates <paramref name="a" />, <paramref name="b" />, and <paramref name="c" />, by using the barycentric coordinates <paramref name="u" /> and <paramref name="v" />.</summary>
<returns>When <paramref name="u" /> and <paramref name="v" /> are both 0, the result is <paramref name="a" />. When <paramref name="u" /> it 1 and <paramref name="v" /> is 0, the result is <paramref name="b" />. When <paramref name="u" /> is 0 and <paramref name="v" /> is 1, the result is <paramref name="c" />. Otherwise, a weighted combination of the three input vectors is returned.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="BaryCentric">
<MemberSignature Language="C#" Value="public static void BaryCentric (ref SceneKit.SCNVector4 a, ref SceneKit.SCNVector4 b, ref SceneKit.SCNVector4 c, nfloat u, nfloat v, out SceneKit.SCNVector4 result);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void BaryCentric(valuetype SceneKit.SCNVector4& a, valuetype SceneKit.SCNVector4& b, valuetype SceneKit.SCNVector4& c, valuetype System.nfloat u, valuetype System.nfloat v, [out] valuetype SceneKit.SCNVector4& result) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.BaryCentric(SceneKit.SCNVector4@,SceneKit.SCNVector4@,SceneKit.SCNVector4@,System.nfloat,System.nfloat,SceneKit.SCNVector4@)" />
<MemberSignature Language="F#" Value="static member BaryCentric : * * * nfloat * nfloat * -> unit" Usage="SceneKit.SCNVector4.BaryCentric (a, b, c, u, v, result)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="a" Type="SceneKit.SCNVector4" RefType="ref" Index="0" FrameworkAlternate="xamarin-mac-sdk-14" />
<Parameter Name="b" Type="SceneKit.SCNVector4" RefType="ref" Index="1" FrameworkAlternate="xamarin-mac-sdk-14" />
<Parameter Name="c" Type="SceneKit.SCNVector4" RefType="ref" Index="2" FrameworkAlternate="xamarin-mac-sdk-14" />
<Parameter Name="u" Type="System.nfloat" Index="3" FrameworkAlternate="xamarin-mac-sdk-14" />
<Parameter Name="v" Type="System.nfloat" Index="4" FrameworkAlternate="xamarin-mac-sdk-14" />
<Parameter Name="result" Type="SceneKit.SCNVector4" RefType="out" Index="5" FrameworkAlternate="xamarin-mac-sdk-14" />
</Parameters>
<Docs>
<param name="a">To be added.</param>
<param name="b">To be added.</param>
<param name="c">To be added.</param>
<param name="u">To be added.</param>
<param name="v">To be added.</param>
<param name="result">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="BaryCentric">
<MemberSignature Language="C#" Value="public static void BaryCentric (ref SceneKit.SCNVector4 a, ref SceneKit.SCNVector4 b, ref SceneKit.SCNVector4 c, float u, float v, out SceneKit.SCNVector4 result);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void BaryCentric(valuetype SceneKit.SCNVector4& a, valuetype SceneKit.SCNVector4& b, valuetype SceneKit.SCNVector4& c, float32 u, float32 v, [out] valuetype SceneKit.SCNVector4& result) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.BaryCentric(SceneKit.SCNVector4@,SceneKit.SCNVector4@,SceneKit.SCNVector4@,System.Single,System.Single,SceneKit.SCNVector4@)" />
<MemberSignature Language="F#" Value="static member BaryCentric : * * * single * single * -> unit" Usage="SceneKit.SCNVector4.BaryCentric (a, b, c, u, v, result)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="a" Type="SceneKit.SCNVector4" RefType="ref" Index="0" FrameworkAlternate="xamarin-ios-sdk-12" />
<Parameter Name="b" Type="SceneKit.SCNVector4" RefType="ref" Index="1" FrameworkAlternate="xamarin-ios-sdk-12" />
<Parameter Name="c" Type="SceneKit.SCNVector4" RefType="ref" Index="2" FrameworkAlternate="xamarin-ios-sdk-12" />
<Parameter Name="u" Type="System.Single" Index="3" FrameworkAlternate="xamarin-ios-sdk-12" />
<Parameter Name="v" Type="System.Single" Index="4" FrameworkAlternate="xamarin-ios-sdk-12" />
<Parameter Name="result" Type="SceneKit.SCNVector4" RefType="out" Index="5" FrameworkAlternate="xamarin-ios-sdk-12" />
</Parameters>
<Docs>
<param name="a">To be added.</param>
<param name="b">To be added.</param>
<param name="c">To be added.</param>
<param name="u">To be added.</param>
<param name="v">To be added.</param>
<param name="result">To be added.</param>
<summary>Interpolates <paramref name="a" />, <paramref name="b" />, and <paramref name="c" />, by using the barycentric coordinates <paramref name="u" /> and <paramref name="v" />, and stores the result in <paramref name="result" />.</summary>
<remarks>When <paramref name="u" /> and <paramref name="v" /> are both 0, the result is <paramref name="a" />. When <paramref name="u" /> it 1 and <paramref name="v" /> is 0, the result is <paramref name="b" />. When <paramref name="u" /> is 0 and <paramref name="v" /> is 1, the result is <paramref name="c" />. Otherwise, a weighted combination of the three input vectors results.</remarks>
</Docs>
</Member>
<Member MemberName="Clamp">
<MemberSignature Language="C#" Value="public static SceneKit.SCNVector4 Clamp (SceneKit.SCNVector4 vec, SceneKit.SCNVector4 min, SceneKit.SCNVector4 max);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype SceneKit.SCNVector4 Clamp(valuetype SceneKit.SCNVector4 vec, valuetype SceneKit.SCNVector4 min, valuetype SceneKit.SCNVector4 max) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.Clamp(SceneKit.SCNVector4,SceneKit.SCNVector4,SceneKit.SCNVector4)" />
<MemberSignature Language="F#" Value="static member Clamp : SceneKit.SCNVector4 * SceneKit.SCNVector4 * SceneKit.SCNVector4 -> SceneKit.SCNVector4" Usage="SceneKit.SCNVector4.Clamp (vec, min, max)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SceneKit.SCNVector4</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="vec" Type="SceneKit.SCNVector4" />
<Parameter Name="min" Type="SceneKit.SCNVector4" />
<Parameter Name="max" Type="SceneKit.SCNVector4" />
</Parameters>
<Docs>
<param name="vec">To be added.</param>
<param name="min">To be added.</param>
<param name="max">To be added.</param>
<summary>Clamps the components of <paramref name="vec" /> to be between <paramref name="min" /> and <paramref name="max" />.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Clamp">
<MemberSignature Language="C#" Value="public static void Clamp (ref SceneKit.SCNVector4 vec, ref SceneKit.SCNVector4 min, ref SceneKit.SCNVector4 max, out SceneKit.SCNVector4 result);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void Clamp(valuetype SceneKit.SCNVector4& vec, valuetype SceneKit.SCNVector4& min, valuetype SceneKit.SCNVector4& max, [out] valuetype SceneKit.SCNVector4& result) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.Clamp(SceneKit.SCNVector4@,SceneKit.SCNVector4@,SceneKit.SCNVector4@,SceneKit.SCNVector4@)" />
<MemberSignature Language="F#" Value="static member Clamp : * * * -> unit" Usage="SceneKit.SCNVector4.Clamp (vec, min, max, result)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="vec" Type="SceneKit.SCNVector4" RefType="ref" />
<Parameter Name="min" Type="SceneKit.SCNVector4" RefType="ref" />
<Parameter Name="max" Type="SceneKit.SCNVector4" RefType="ref" />
<Parameter Name="result" Type="SceneKit.SCNVector4" RefType="out" />
</Parameters>
<Docs>
<param name="vec">To be added.</param>
<param name="min">To be added.</param>
<param name="max">To be added.</param>
<param name="result">To be added.</param>
<summary>Clamps the components of <paramref name="vec" /> to be between <paramref name="min" /> and <paramref name="max" /> and stores the result in <paramref name="result" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Div">
<MemberSignature Language="C#" Value="public static SceneKit.SCNVector4 Div (SceneKit.SCNVector4 a, nfloat f);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype SceneKit.SCNVector4 Div(valuetype SceneKit.SCNVector4 a, valuetype System.nfloat f) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.Div(SceneKit.SCNVector4,System.nfloat)" />
<MemberSignature Language="F#" Value="static member Div : SceneKit.SCNVector4 * nfloat -> SceneKit.SCNVector4" Usage="SceneKit.SCNVector4.Div (a, f)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SceneKit.SCNVector4</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="a" Type="SceneKit.SCNVector4" Index="0" FrameworkAlternate="xamarin-mac-sdk-14" />
<Parameter Name="f" Type="System.nfloat" Index="1" FrameworkAlternate="xamarin-mac-sdk-14" />
</Parameters>
<Docs>
<param name="a">To be added.</param>
<param name="f">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Div">
<MemberSignature Language="C#" Value="public static SceneKit.SCNVector4 Div (SceneKit.SCNVector4 a, float f);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype SceneKit.SCNVector4 Div(valuetype SceneKit.SCNVector4 a, float32 f) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.Div(SceneKit.SCNVector4,System.Single)" />
<MemberSignature Language="F#" Value="static member Div : SceneKit.SCNVector4 * single -> SceneKit.SCNVector4" Usage="SceneKit.SCNVector4.Div (a, f)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SceneKit.SCNVector4</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="a" Type="SceneKit.SCNVector4" Index="0" FrameworkAlternate="xamarin-ios-sdk-12" />
<Parameter Name="f" Type="System.Single" Index="1" FrameworkAlternate="xamarin-ios-sdk-12" />
</Parameters>
<Docs>
<param name="a">To be added.</param>
<param name="f">To be added.</param>
<summary>Divides the components of <paramref name="a" /> by the scalar <paramref name="f" />.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Div">
<MemberSignature Language="C#" Value="public static void Div (ref SceneKit.SCNVector4 a, nfloat f, out SceneKit.SCNVector4 result);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void Div(valuetype SceneKit.SCNVector4& a, valuetype System.nfloat f, [out] valuetype SceneKit.SCNVector4& result) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.Div(SceneKit.SCNVector4@,System.nfloat,SceneKit.SCNVector4@)" />
<MemberSignature Language="F#" Value="static member Div : * nfloat * -> unit" Usage="SceneKit.SCNVector4.Div (a, f, result)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="a" Type="SceneKit.SCNVector4" RefType="ref" Index="0" FrameworkAlternate="xamarin-mac-sdk-14" />
<Parameter Name="f" Type="System.nfloat" Index="1" FrameworkAlternate="xamarin-mac-sdk-14" />
<Parameter Name="result" Type="SceneKit.SCNVector4" RefType="out" Index="2" FrameworkAlternate="xamarin-mac-sdk-14" />
</Parameters>
<Docs>
<param name="a">To be added.</param>
<param name="f">To be added.</param>
<param name="result">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Div">
<MemberSignature Language="C#" Value="public static void Div (ref SceneKit.SCNVector4 a, float f, out SceneKit.SCNVector4 result);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void Div(valuetype SceneKit.SCNVector4& a, float32 f, [out] valuetype SceneKit.SCNVector4& result) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.Div(SceneKit.SCNVector4@,System.Single,SceneKit.SCNVector4@)" />
<MemberSignature Language="F#" Value="static member Div : * single * -> unit" Usage="SceneKit.SCNVector4.Div (a, f, result)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="a" Type="SceneKit.SCNVector4" RefType="ref" Index="0" FrameworkAlternate="xamarin-ios-sdk-12" />
<Parameter Name="f" Type="System.Single" Index="1" FrameworkAlternate="xamarin-ios-sdk-12" />
<Parameter Name="result" Type="SceneKit.SCNVector4" RefType="out" Index="2" FrameworkAlternate="xamarin-ios-sdk-12" />
</Parameters>
<Docs>
<param name="a">To be added.</param>
<param name="f">To be added.</param>
<param name="result">To be added.</param>
<summary>Divides the components of <paramref name="a" /> by the scalar <paramref name="f" /> and stores the result in <paramref name="result" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Divide">
<MemberSignature Language="C#" Value="public static SceneKit.SCNVector4 Divide (SceneKit.SCNVector4 vector, SceneKit.SCNVector4 scale);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype SceneKit.SCNVector4 Divide(valuetype SceneKit.SCNVector4 vector, valuetype SceneKit.SCNVector4 scale) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.Divide(SceneKit.SCNVector4,SceneKit.SCNVector4)" />
<MemberSignature Language="F#" Value="static member Divide : SceneKit.SCNVector4 * SceneKit.SCNVector4 -> SceneKit.SCNVector4" Usage="SceneKit.SCNVector4.Divide (vector, scale)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SceneKit.SCNVector4</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="vector" Type="SceneKit.SCNVector4" />
<Parameter Name="scale" Type="SceneKit.SCNVector4" />
</Parameters>
<Docs>
<param name="vector">To be added.</param>
<param name="scale">To be added.</param>
<summary>Returns the componentwise division of <paramref name="vector" /> by <paramref name="scale" />.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Divide">
<MemberSignature Language="C#" Value="public static SceneKit.SCNVector4 Divide (SceneKit.SCNVector4 vector, nfloat scale);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype SceneKit.SCNVector4 Divide(valuetype SceneKit.SCNVector4 vector, valuetype System.nfloat scale) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.Divide(SceneKit.SCNVector4,System.nfloat)" />
<MemberSignature Language="F#" Value="static member Divide : SceneKit.SCNVector4 * nfloat -> SceneKit.SCNVector4" Usage="SceneKit.SCNVector4.Divide (vector, scale)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SceneKit.SCNVector4</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="vector" Type="SceneKit.SCNVector4" Index="0" FrameworkAlternate="xamarin-mac-sdk-14" />
<Parameter Name="scale" Type="System.nfloat" Index="1" FrameworkAlternate="xamarin-mac-sdk-14" />
</Parameters>
<Docs>
<param name="vector">To be added.</param>
<param name="scale">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Divide">
<MemberSignature Language="C#" Value="public static SceneKit.SCNVector4 Divide (SceneKit.SCNVector4 vector, float scale);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype SceneKit.SCNVector4 Divide(valuetype SceneKit.SCNVector4 vector, float32 scale) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.Divide(SceneKit.SCNVector4,System.Single)" />
<MemberSignature Language="F#" Value="static member Divide : SceneKit.SCNVector4 * single -> SceneKit.SCNVector4" Usage="SceneKit.SCNVector4.Divide (vector, scale)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SceneKit.SCNVector4</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="vector" Type="SceneKit.SCNVector4" Index="0" FrameworkAlternate="xamarin-ios-sdk-12" />
<Parameter Name="scale" Type="System.Single" Index="1" FrameworkAlternate="xamarin-ios-sdk-12" />
</Parameters>
<Docs>
<param name="vector">To be added.</param>
<param name="scale">To be added.</param>
<summary>Divides the components of <paramref name="vector" /> by the scalar <paramref name="scale" />.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Divide">
<MemberSignature Language="C#" Value="public static void Divide (ref SceneKit.SCNVector4 vector, ref SceneKit.SCNVector4 scale, out SceneKit.SCNVector4 result);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void Divide(valuetype SceneKit.SCNVector4& vector, valuetype SceneKit.SCNVector4& scale, [out] valuetype SceneKit.SCNVector4& result) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.Divide(SceneKit.SCNVector4@,SceneKit.SCNVector4@,SceneKit.SCNVector4@)" />
<MemberSignature Language="F#" Value="static member Divide : * * -> unit" Usage="SceneKit.SCNVector4.Divide (vector, scale, result)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="vector" Type="SceneKit.SCNVector4" RefType="ref" />
<Parameter Name="scale" Type="SceneKit.SCNVector4" RefType="ref" />
<Parameter Name="result" Type="SceneKit.SCNVector4" RefType="out" />
</Parameters>
<Docs>
<param name="vector">To be added.</param>
<param name="scale">To be added.</param>
<param name="result">To be added.</param>
<summary>Performs the componentwise division of <paramref name="vector" /> by <paramref name="scale" /> and stores the result in <paramref name="result" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Divide">
<MemberSignature Language="C#" Value="public static void Divide (ref SceneKit.SCNVector4 vector, nfloat scale, out SceneKit.SCNVector4 result);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void Divide(valuetype SceneKit.SCNVector4& vector, valuetype System.nfloat scale, [out] valuetype SceneKit.SCNVector4& result) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.Divide(SceneKit.SCNVector4@,System.nfloat,SceneKit.SCNVector4@)" />
<MemberSignature Language="F#" Value="static member Divide : * nfloat * -> unit" Usage="SceneKit.SCNVector4.Divide (vector, scale, result)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="vector" Type="SceneKit.SCNVector4" RefType="ref" Index="0" FrameworkAlternate="xamarin-mac-sdk-14" />
<Parameter Name="scale" Type="System.nfloat" Index="1" FrameworkAlternate="xamarin-mac-sdk-14" />
<Parameter Name="result" Type="SceneKit.SCNVector4" RefType="out" Index="2" FrameworkAlternate="xamarin-mac-sdk-14" />
</Parameters>
<Docs>
<param name="vector">To be added.</param>
<param name="scale">To be added.</param>
<param name="result">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Divide">
<MemberSignature Language="C#" Value="public static void Divide (ref SceneKit.SCNVector4 vector, float scale, out SceneKit.SCNVector4 result);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void Divide(valuetype SceneKit.SCNVector4& vector, float32 scale, [out] valuetype SceneKit.SCNVector4& result) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.Divide(SceneKit.SCNVector4@,System.Single,SceneKit.SCNVector4@)" />
<MemberSignature Language="F#" Value="static member Divide : * single * -> unit" Usage="SceneKit.SCNVector4.Divide (vector, scale, result)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="vector" Type="SceneKit.SCNVector4" RefType="ref" Index="0" FrameworkAlternate="xamarin-ios-sdk-12" />
<Parameter Name="scale" Type="System.Single" Index="1" FrameworkAlternate="xamarin-ios-sdk-12" />
<Parameter Name="result" Type="SceneKit.SCNVector4" RefType="out" Index="2" FrameworkAlternate="xamarin-ios-sdk-12" />
</Parameters>
<Docs>
<param name="vector">To be added.</param>
<param name="scale">To be added.</param>
<param name="result">To be added.</param>
<summary>Divides the components of <paramref name="vector" /> by the scalar <paramref name="scale" /> and stores the result in <paramref name="result" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Dot">
<MemberSignature Language="C#" Value="public static float Dot (SceneKit.SCNVector4 left, SceneKit.SCNVector4 right);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig float32 Dot(valuetype SceneKit.SCNVector4 left, valuetype SceneKit.SCNVector4 right) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.Dot(SceneKit.SCNVector4,SceneKit.SCNVector4)" />
<MemberSignature Language="F#" Value="static member Dot : SceneKit.SCNVector4 * SceneKit.SCNVector4 -> single" Usage="SceneKit.SCNVector4.Dot (left, right)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="left" Type="SceneKit.SCNVector4" Index="0" FrameworkAlternate="xamarin-ios-sdk-12" />
<Parameter Name="right" Type="SceneKit.SCNVector4" Index="1" FrameworkAlternate="xamarin-ios-sdk-12" />
</Parameters>
<Docs>
<param name="left">To be added.</param>
<param name="right">To be added.</param>
<summary>Returns the dot product of <paramref name="left" /> with <paramref name="right" />.</summary>
<returns>The type returned is <see cref="T:System.Single" /> on iOS and <see crf="T:System.nfloat" /> on MacOS.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Dot">
<MemberSignature Language="C#" Value="public static void Dot (ref SceneKit.SCNVector4 left, ref SceneKit.SCNVector4 right, out nfloat result);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void Dot(valuetype SceneKit.SCNVector4& left, valuetype SceneKit.SCNVector4& right, [out] valuetype System.nfloat& result) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.Dot(SceneKit.SCNVector4@,SceneKit.SCNVector4@,System.nfloat@)" />
<MemberSignature Language="F#" Value="static member Dot : * * -> unit" Usage="SceneKit.SCNVector4.Dot (left, right, result)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="left" Type="SceneKit.SCNVector4" RefType="ref" Index="0" FrameworkAlternate="xamarin-mac-sdk-14" />
<Parameter Name="right" Type="SceneKit.SCNVector4" RefType="ref" Index="1" FrameworkAlternate="xamarin-mac-sdk-14" />
<Parameter Name="result" Type="System.nfloat" RefType="out" Index="2" FrameworkAlternate="xamarin-mac-sdk-14" />
</Parameters>
<Docs>
<param name="left">To be added.</param>
<param name="right">To be added.</param>
<param name="result">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Dot">
<MemberSignature Language="C#" Value="public static void Dot (ref SceneKit.SCNVector4 left, ref SceneKit.SCNVector4 right, out float result);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig void Dot(valuetype SceneKit.SCNVector4& left, valuetype SceneKit.SCNVector4& right, [out] float32& result) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.Dot(SceneKit.SCNVector4@,SceneKit.SCNVector4@,System.Single@)" />
<MemberSignature Language="F#" Value="static member Dot : * * -> unit" Usage="SceneKit.SCNVector4.Dot (left, right, result)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="left" Type="SceneKit.SCNVector4" RefType="ref" Index="0" FrameworkAlternate="xamarin-ios-sdk-12" />
<Parameter Name="right" Type="SceneKit.SCNVector4" RefType="ref" Index="1" FrameworkAlternate="xamarin-ios-sdk-12" />
<Parameter Name="result" Type="System.Single" RefType="out" Index="2" FrameworkAlternate="xamarin-ios-sdk-12" />
</Parameters>
<Docs>
<param name="left">To be added.</param>
<param name="right">To be added.</param>
<param name="result">To be added.</param>
<summary>Sets <paramref name="result" /> to the dot product of <paramref name="left" /> with <paramref name="right" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Equals">
<MemberSignature Language="C#" Value="public bool Equals (SceneKit.SCNVector4 other);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool Equals(valuetype SceneKit.SCNVector4 other) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.Equals(SceneKit.SCNVector4)" />
<MemberSignature Language="F#" Value="override this.Equals : SceneKit.SCNVector4 -> bool" Usage="sCNVector4.Equals other" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:System.IEquatable`1.Equals(`0)</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="other" Type="SceneKit.SCNVector4" />
</Parameters>
<Docs>
<param name="other">To be added.</param>
<summary>Returns <see langword="true" /> if <paramref name="other" /> is identical to this vector.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Equals">
<MemberSignature Language="C#" Value="public override bool Equals (object obj);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool Equals(object obj) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.Equals(System.Object)" />
<MemberSignature Language="F#" Value="override this.Equals : obj -> bool" Usage="sCNVector4.Equals obj" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="obj" Type="System.Object" />
</Parameters>
<Docs>
<param name="obj">To be added.</param>
<summary>Returns <see langword="true" /> if <paramref name="other" /> is a Vector4 and is identical to this vector.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetHashCode">
<MemberSignature Language="C#" Value="public override int GetHashCode ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance int32 GetHashCode() cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.GetHashCode" />
<MemberSignature Language="F#" Value="override this.GetHashCode : unit -> int" Usage="sCNVector4.GetHashCode " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Returns the hashcode for this instance.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Length">
<MemberSignature Language="C#" Value="public nfloat Length { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.nfloat Length" />
<MemberSignature Language="DocId" Value="P:SceneKit.SCNVector4.Length" />
<MemberSignature Language="F#" Value="member this.Length : nfloat" Usage="SceneKit.SCNVector4.Length" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.nfloat</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the length of the vector.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="LengthFast">
<MemberSignature Language="C#" Value="public nfloat LengthFast { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.nfloat LengthFast" />
<MemberSignature Language="DocId" Value="P:SceneKit.SCNVector4.LengthFast" />
<MemberSignature Language="F#" Value="member this.LengthFast : nfloat" Usage="SceneKit.SCNVector4.LengthFast" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.nfloat</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the approximate length of the vector by using an approximation of the square root operation.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="LengthSquared">
<MemberSignature Language="C#" Value="public nfloat LengthSquared { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.nfloat LengthSquared" />
<MemberSignature Language="DocId" Value="P:SceneKit.SCNVector4.LengthSquared" />
<MemberSignature Language="F#" Value="member this.LengthSquared : nfloat" Usage="SceneKit.SCNVector4.LengthSquared" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.nfloat</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the sum of the squares of the components of the vector.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Lerp">
<MemberSignature Language="C#" Value="public static SceneKit.SCNVector4 Lerp (SceneKit.SCNVector4 a, SceneKit.SCNVector4 b, nfloat blend);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig valuetype SceneKit.SCNVector4 Lerp(valuetype SceneKit.SCNVector4 a, valuetype SceneKit.SCNVector4 b, valuetype System.nfloat blend) cil managed" />
<MemberSignature Language="DocId" Value="M:SceneKit.SCNVector4.Lerp(SceneKit.SCNVector4,SceneKit.SCNVector4,System.nfloat)" />
<MemberSignature Language="F#" Value="static member Lerp : SceneKit.SCNVector4 * SceneKit.SCNVector4 * nfloat -> SceneKit.SCNVector4" Usage="SceneKit.SCNVector4.Lerp (a, b, blend)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SceneKit.SCNVector4</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="a" Type="SceneKit.SCNVector4" Index="0" FrameworkAlternate="xamarin-mac-sdk-14" />
<Parameter Name="b" Type="SceneKit.SCNVector4" Index="1" FrameworkAlternate="xamarin-mac-sdk-14" />
<Parameter Name="blend" Type="System.nfloat" Index="2" FrameworkAlternate="xamarin-mac-sdk-14" />
</Parameters>
<Docs>
<param name="a">To be added.</param>
<param name="b">To be added.</param>
<param name="blend">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>