-
Notifications
You must be signed in to change notification settings - Fork 42
/
UIDynamicItemBehavior.xml
669 lines (669 loc) · 36.6 KB
/
UIDynamicItemBehavior.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
<Type Name="UIDynamicItemBehavior" FullName="UIKit.UIDynamicItemBehavior">
<TypeSignature Language="C#" Value="public class UIDynamicItemBehavior : UIKit.UIDynamicBehavior" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit UIDynamicItemBehavior extends UIKit.UIDynamicBehavior" />
<TypeSignature Language="DocId" Value="T:UIKit.UIDynamicItemBehavior" />
<TypeSignature Language="F#" Value="type UIDynamicItemBehavior = class
 inherit UIDynamicBehavior" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>UIKit.UIDynamicBehavior</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName>Foundation.Register("UIDynamicItemBehavior", true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 7, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Specifies physics properties for <see cref="T:UIKit.IUIDynamicItem" />s. Also allows custom velocities to be added to items.</summary>
<remarks>
<para>When a <see cref="T:UIKit.UIDynamicItemBehavior" /> is applied to a <see cref="T:UIKit.IUIDynamicItem" />, it modifies the default values of the properties used by UIKit Dynamics in that <see cref="T:UIKit.IUIDynamicItem" />. </para>
<para>The <see cref="M:UIKit.UIDynamicItemBehavior.AddAngularVelocityForItem(System.nfloat,UIKit.IUIDynamicItem)" /> and <see cref="M:UIKit.UIDynamicItemBehavior.AddLinearVelocityForItem(CoreGraphics.CGPoint,UIKit.IUIDynamicItem)" /> methods allow the application developer to add arbitrary velocities to a <see cref="T:UIKit.IUIDynamicItem" />.</para>
</remarks>
<related type="externalDocumentation" href="https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIDynamicItemBehavior_Class/index.html">Apple documentation for <c>UIDynamicItemBehavior</c></related>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public UIDynamicItemBehavior ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UIDynamicItemBehavior.#ctor" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("init")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters />
<Docs>
<summary>Default constructor, initializes a new instance of this class.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected UIDynamicItemBehavior (Foundation.NSObjectFlag t);" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(class Foundation.NSObjectFlag t) cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UIDynamicItemBehavior.#ctor(Foundation.NSObjectFlag)" />
<MemberSignature Language="F#" Value="new UIKit.UIDynamicItemBehavior : Foundation.NSObjectFlag -> UIKit.UIDynamicItemBehavior" Usage="new UIKit.UIDynamicItemBehavior t" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="t" Type="Foundation.NSObjectFlag" />
</Parameters>
<Docs>
<param name="t">Unused sentinel value, pass NSObjectFlag.Empty.</param>
<summary>Constructor to call on derived classes to skip initialization and merely allocate the object.</summary>
<remarks>
<para>This constructor should be called by derived classes when they completely construct the object in managed code and merely want the runtime to allocate and initialize the NSObject. This is required to implement the two-step initialization process that Objective-C uses, the first step is to perform the object allocation, the second step is to initialize the object. When developers invoke the constructor that takes the NSObjectFlag.Empty they take advantage of a direct path that goes all the way up to NSObject to merely allocate the object's memory and bind the Objective-C and C# objects together. The actual initialization of the object is up to the developer.</para>
<para>This constructor is typically used by the binding generator to allocate the object, but prevent the actual initialization to take place. Once the allocation has taken place, the constructor has to initialize the object. With constructors generated by the binding generator this means that it manually invokes one of the "init" methods to initialize the object.</para>
<para>It is the developer's responsibility to completely initialize the object if they chain up using the NSObjectFlag.Empty path.</para>
<para>In general, if the developer's constructor invokes the NSObjectFlag.Empty base implementation, then it should be calling an Objective-C init method. If this is not the case, developers should instead chain to the proper constructor in their class. </para>
<para>The argument value is ignored and merely ensures that the only code that is executed is the construction phase is the basic NSObject allocation and runtime type registration. Typically the chaining would look like this:</para>
<example>
<code lang="csharp lang-csharp"><![CDATA[
//
// The NSObjectFlag merely allocates the object and registers the
// C# class with the Objective-C runtime if necessary, but no actual
// initXxx method is invoked, that is done later in the constructor
//
// This is taken from Xamarin.iOS's source code:
//
[Export ("initWithFrame:")]
public UIView (System.Drawing.RectangleF frame) : base (NSObjectFlag.Empty)
{
// Invoke the init method now.
var initWithFrame = new Selector ("initWithFrame:").Handle;
if (IsDirectBinding)
Handle = ObjCRuntime.Messaging.IntPtr_objc_msgSend_CGRect (this.Handle, initWithFrame, frame);
else
Handle = ObjCRuntime.Messaging.IntPtr_objc_msgSendSuper_CGRect (this.SuperHandle, initWithFrame, frame);
}
]]></code>
</example>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected internal UIDynamicItemBehavior (IntPtr handle);" />
<MemberSignature Language="ILAsm" Value=".method familyorassemblyhidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UIDynamicItemBehavior.#ctor(System.IntPtr)" />
<MemberSignature Language="F#" Value="new UIKit.UIDynamicItemBehavior : nativeint -> UIKit.UIDynamicItemBehavior" Usage="new UIKit.UIDynamicItemBehavior handle" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="handle" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="handle">Pointer (handle) to the unmanaged object.</param>
<summary>A constructor used when creating managed representations of unmanaged objects; Called by the runtime.</summary>
<remarks>
<para>This constructor is invoked by the runtime infrastructure (<see cref="M:ObjCRuntime.Runtime.GetNSObject(System.IntPtr)" />) to create a new managed representation for a pointer to an unmanaged Objective-C object. Developers should not invoke this method directly, instead they should call the GetNSObject method as it will prevent two instances of a managed object to point to the same native object.</para>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public UIDynamicItemBehavior (params UIKit.IUIDynamicItem[] items);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class UIKit.IUIDynamicItem[] items) cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UIDynamicItemBehavior.#ctor(UIKit.IUIDynamicItem[])" />
<MemberSignature Language="F#" Value="new UIKit.UIDynamicItemBehavior : UIKit.IUIDynamicItem[] -> UIKit.UIDynamicItemBehavior" Usage="new UIKit.UIDynamicItemBehavior items" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("initWithItems:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.DesignatedInitializer</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="items" Type="UIKit.IUIDynamicItem[]">
<Attributes>
<Attribute>
<AttributeName>System.ParamArray</AttributeName>
</Attribute>
</Attributes>
</Parameter>
</Parameters>
<Docs>
<param name="items">To be added.</param>
<summary>Creates a new dynamic behavior and associates it with the specified items.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AddAngularVelocityForItem">
<MemberSignature Language="C#" Value="public virtual void AddAngularVelocityForItem (nfloat velocity, UIKit.IUIDynamicItem dynamicItem);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void AddAngularVelocityForItem(valuetype System.nfloat velocity, class UIKit.IUIDynamicItem dynamicItem) cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UIDynamicItemBehavior.AddAngularVelocityForItem(System.nfloat,UIKit.IUIDynamicItem)" />
<MemberSignature Language="F#" Value="abstract member AddAngularVelocityForItem : nfloat * UIKit.IUIDynamicItem -> unit
override this.AddAngularVelocityForItem : nfloat * UIKit.IUIDynamicItem -> unit" Usage="uIDynamicItemBehavior.AddAngularVelocityForItem (velocity, dynamicItem)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("addAngularVelocity:forItem:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="velocity" Type="System.nfloat" />
<Parameter Name="dynamicItem" Type="UIKit.IUIDynamicItem" />
</Parameters>
<Docs>
<param name="velocity">Change to angular velocity, in radians per second.</param>
<param name="dynamicItem">To be added.</param>
<summary>Adds <param name="velocity" />, in radians per second, to the angular velocity of <param name="dynamicItem" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AddItem">
<MemberSignature Language="C#" Value="public virtual void AddItem (UIKit.IUIDynamicItem dynamicItem);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void AddItem(class UIKit.IUIDynamicItem dynamicItem) cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UIDynamicItemBehavior.AddItem(UIKit.IUIDynamicItem)" />
<MemberSignature Language="F#" Value="abstract member AddItem : UIKit.IUIDynamicItem -> unit
override this.AddItem : UIKit.IUIDynamicItem -> unit" Usage="uIDynamicItemBehavior.AddItem dynamicItem" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("addItem:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="dynamicItem" Type="UIKit.IUIDynamicItem" />
</Parameters>
<Docs>
<param name="dynamicItem">To be added.</param>
<summary>Adds the specified dynamic item to this UIDynamicItemBehavior's Items.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AddLinearVelocityForItem">
<MemberSignature Language="C#" Value="public virtual void AddLinearVelocityForItem (CoreGraphics.CGPoint velocity, UIKit.IUIDynamicItem dynamicItem);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void AddLinearVelocityForItem(valuetype CoreGraphics.CGPoint velocity, class UIKit.IUIDynamicItem dynamicItem) cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UIDynamicItemBehavior.AddLinearVelocityForItem(CoreGraphics.CGPoint,UIKit.IUIDynamicItem)" />
<MemberSignature Language="F#" Value="abstract member AddLinearVelocityForItem : CoreGraphics.CGPoint * UIKit.IUIDynamicItem -> unit
override this.AddLinearVelocityForItem : CoreGraphics.CGPoint * UIKit.IUIDynamicItem -> unit" Usage="uIDynamicItemBehavior.AddLinearVelocityForItem (velocity, dynamicItem)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("addLinearVelocity:forItem:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="velocity" Type="CoreGraphics.CGPoint" />
<Parameter Name="dynamicItem" Type="UIKit.IUIDynamicItem" />
</Parameters>
<Docs>
<param name="velocity">To be added.</param>
<param name="dynamicItem">To be added.</param>
<summary>Adds <param name="velocity" />, in points per second, to the linear velocity of <param name="dynamicItem" />.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AllowsRotation">
<MemberSignature Language="C#" Value="public virtual bool AllowsRotation { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool AllowsRotation" />
<MemberSignature Language="DocId" Value="P:UIKit.UIDynamicItemBehavior.AllowsRotation" />
<MemberSignature Language="F#" Value="member this.AllowsRotation : bool with get, set" Usage="UIKit.UIDynamicItemBehavior.AllowsRotation" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("allowsRotation")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setAllowsRotation:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>Whether rotation is allower for the behavior's dynamic items.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Anchored">
<MemberSignature Language="C#" Value="public virtual bool Anchored { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool Anchored" />
<MemberSignature Language="DocId" Value="P:UIKit.UIDynamicItemBehavior.Anchored" />
<MemberSignature Language="F#" Value="member this.Anchored : bool with get, set" Usage="UIKit.UIDynamicItemBehavior.Anchored" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("isAnchored")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setAnchored:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets a Boolean value that controls whether the item is anchoed to its current position.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AngularResistance">
<MemberSignature Language="C#" Value="public virtual nfloat AngularResistance { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.nfloat AngularResistance" />
<MemberSignature Language="DocId" Value="P:UIKit.UIDynamicItemBehavior.AngularResistance" />
<MemberSignature Language="F#" Value="member this.AngularResistance : nfloat with get, set" Usage="UIKit.UIDynamicItemBehavior.AngularResistance" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("angularResistance")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setAngularResistance:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nfloat</ReturnType>
</ReturnValue>
<Docs>
<summary>The angular resistance for the behavior's dynamic items.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Charge">
<MemberSignature Language="C#" Value="public virtual nfloat Charge { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.nfloat Charge" />
<MemberSignature Language="DocId" Value="P:UIKit.UIDynamicItemBehavior.Charge" />
<MemberSignature Language="F#" Value="member this.Charge : nfloat with get, set" Usage="UIKit.UIDynamicItemBehavior.Charge" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("charge", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setCharge:", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nfloat</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets or sets the electric charge on the item.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ClassHandle">
<MemberSignature Language="C#" Value="public override IntPtr ClassHandle { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance native int ClassHandle" />
<MemberSignature Language="DocId" Value="P:UIKit.UIDynamicItemBehavior.ClassHandle" />
<MemberSignature Language="F#" Value="member this.ClassHandle : nativeint" Usage="UIKit.UIDynamicItemBehavior.ClassHandle" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Docs>
<summary>The handle for this class.</summary>
<value>The pointer to the Objective-C class.</value>
<remarks>Each Xamarin.iOS class mirrors an unmanaged Objective-C class. This value contains the pointer to the Objective-C class, it is similar to calling objc_getClass with the object name.</remarks>
</Docs>
</Member>
<Member MemberName="Density">
<MemberSignature Language="C#" Value="public virtual nfloat Density { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.nfloat Density" />
<MemberSignature Language="DocId" Value="P:UIKit.UIDynamicItemBehavior.Density" />
<MemberSignature Language="F#" Value="member this.Density : nfloat with get, set" Usage="UIKit.UIDynamicItemBehavior.Density" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("density")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setDensity:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nfloat</ReturnType>
</ReturnValue>
<Docs>
<summary>The relative mass density of the behavior's dynamic items.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Elasticity">
<MemberSignature Language="C#" Value="public virtual nfloat Elasticity { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.nfloat Elasticity" />
<MemberSignature Language="DocId" Value="P:UIKit.UIDynamicItemBehavior.Elasticity" />
<MemberSignature Language="F#" Value="member this.Elasticity : nfloat with get, set" Usage="UIKit.UIDynamicItemBehavior.Elasticity" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("elasticity")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setElasticity:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nfloat</ReturnType>
</ReturnValue>
<Docs>
<summary>The elasticity applied to collisions between the behavior's dynamic items.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Friction">
<MemberSignature Language="C#" Value="public virtual nfloat Friction { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.nfloat Friction" />
<MemberSignature Language="DocId" Value="P:UIKit.UIDynamicItemBehavior.Friction" />
<MemberSignature Language="F#" Value="member this.Friction : nfloat with get, set" Usage="UIKit.UIDynamicItemBehavior.Friction" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("friction")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setFriction:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nfloat</ReturnType>
</ReturnValue>
<Docs>
<summary>The linear resistance of the <see cref="T:UIKit.IUIDynamicItem" /> when rubbing against another.</summary>
<value>The default value is 0.0.</value>
<remarks>To be added.</remarks>
<altmember cref="P:UIKit.UIDynamicItemBehavior.Resistance" />
</Docs>
</Member>
<Member MemberName="GetAngularVelocityForItem">
<MemberSignature Language="C#" Value="public virtual nfloat GetAngularVelocityForItem (UIKit.IUIDynamicItem dynamicItem);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance valuetype System.nfloat GetAngularVelocityForItem(class UIKit.IUIDynamicItem dynamicItem) cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UIDynamicItemBehavior.GetAngularVelocityForItem(UIKit.IUIDynamicItem)" />
<MemberSignature Language="F#" Value="abstract member GetAngularVelocityForItem : UIKit.IUIDynamicItem -> nfloat
override this.GetAngularVelocityForItem : UIKit.IUIDynamicItem -> nfloat" Usage="uIDynamicItemBehavior.GetAngularVelocityForItem dynamicItem" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("angularVelocityForItem:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nfloat</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="dynamicItem" Type="UIKit.IUIDynamicItem" />
</Parameters>
<Docs>
<param name="dynamicItem">To be added.</param>
<summary>The angular velocity of the given dynamic item.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetLinearVelocityForItem">
<MemberSignature Language="C#" Value="public virtual CoreGraphics.CGPoint GetLinearVelocityForItem (UIKit.IUIDynamicItem dynamicItem);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance valuetype CoreGraphics.CGPoint GetLinearVelocityForItem(class UIKit.IUIDynamicItem dynamicItem) cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UIDynamicItemBehavior.GetLinearVelocityForItem(UIKit.IUIDynamicItem)" />
<MemberSignature Language="F#" Value="abstract member GetLinearVelocityForItem : UIKit.IUIDynamicItem -> CoreGraphics.CGPoint
override this.GetLinearVelocityForItem : UIKit.IUIDynamicItem -> CoreGraphics.CGPoint" Usage="uIDynamicItemBehavior.GetLinearVelocityForItem dynamicItem" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("linearVelocityForItem:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>CoreGraphics.CGPoint</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="dynamicItem" Type="UIKit.IUIDynamicItem" />
</Parameters>
<Docs>
<param name="dynamicItem">To be added.</param>
<summary>The linear velocity of the given dynamic item.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Items">
<MemberSignature Language="C#" Value="public virtual UIKit.IUIDynamicItem[] Items { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class UIKit.IUIDynamicItem[] Items" />
<MemberSignature Language="DocId" Value="P:UIKit.UIDynamicItemBehavior.Items" />
<MemberSignature Language="F#" Value="member this.Items : UIKit.IUIDynamicItem[]" Usage="UIKit.UIDynamicItemBehavior.Items" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("items", ObjCRuntime.ArgumentSemantic.Copy)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>UIKit.IUIDynamicItem[]</ReturnType>
</ReturnValue>
<Docs>
<summary>The dynamic items associated with this UIDynamicItemBehavior. Read-only.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="RemoveItem">
<MemberSignature Language="C#" Value="public virtual void RemoveItem (UIKit.IUIDynamicItem dynamicItem);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void RemoveItem(class UIKit.IUIDynamicItem dynamicItem) cil managed" />
<MemberSignature Language="DocId" Value="M:UIKit.UIDynamicItemBehavior.RemoveItem(UIKit.IUIDynamicItem)" />
<MemberSignature Language="F#" Value="abstract member RemoveItem : UIKit.IUIDynamicItem -> unit
override this.RemoveItem : UIKit.IUIDynamicItem -> unit" Usage="uIDynamicItemBehavior.RemoveItem dynamicItem" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Export("removeItem:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="dynamicItem" Type="UIKit.IUIDynamicItem" />
</Parameters>
<Docs>
<param name="dynamicItem">To be added.</param>
<summary>Removes the specified item from this UIDynamicItemBehavior's Items.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Resistance">
<MemberSignature Language="C#" Value="public virtual nfloat Resistance { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.nfloat Resistance" />
<MemberSignature Language="DocId" Value="P:UIKit.UIDynamicItemBehavior.Resistance" />
<MemberSignature Language="F#" Value="member this.Resistance : nfloat with get, set" Usage="UIKit.UIDynamicItemBehavior.Resistance" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("resistance")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>set: Foundation.Export("setResistance:")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nfloat</ReturnType>
</ReturnValue>
<Docs>
<summary>The linear resistance of the <see cref="T:UIKit.IUIDynamicItem" /> to movement across the background.</summary>
<value>The default value is 0.0. If the value is set to 1.0, a <see cref="T:UIKit.IUIDynamicItem" />s movement ends as soon as no force is applied to it.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>