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This repository has been archived by the owner on Apr 29, 2024. It is now read-only.
Sorry, I added the comment while looking at the broken app, figured git would associate the two. git sucks.
It's found in https://github.com/xamarin/monotouch-samples/tree/master/OpenGL/OpenGLES20Example -- and having the shader logs working was key! The rest of the code looks good, though it would be awesome if you added support for the multisampling anti-aliasing. I tried to do it but couldn't notice a difference / get it to work.
You call getprograminfolog instead of getshaderinfolog. here's the updated function (found in GLProgram.cs) that fixes the bug:
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