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Proper resources for prospecting #50

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domob1812 opened this issue Oct 3, 2019 · 0 comments
Closed

Proper resources for prospecting #50

domob1812 opened this issue Oct 3, 2019 · 0 comments
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@domob1812
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When a region is prospected, we should randomly select one type of resource that can be found there, and randomly determine how much there is. Both may depend on the physical coordinate of the region. Then this is stored together with the block height when it was prospected in the region data (replacing the current storage of an "owner").

Also, after 5,000 blocks (or some other length of time) has passed and all resources are gone, it can be prospected again.

Prizes will work as items instead of being tied to regions, as described in #49.

@domob1812 domob1812 self-assigned this Oct 3, 2019
@domob1812 domob1812 added the game Something related to the game logic label Oct 3, 2019
@domob1812 domob1812 added this to the 0.2 milestone Oct 3, 2019
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