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When myViewer.cameraControl.followPointer == true, make the camera always dolly towards/away from the pointer, even when the is over empty space, instead of just when the pointer is over an object (which is the current behaviour).
The text was updated successfully, but these errors were encountered:
When
myViewer.cameraControl.followPointer == true
, make the camera always dolly towards/away from the pointer, even when the is over empty space, instead of just when the pointer is over an object (which is the current behaviour).The text was updated successfully, but these errors were encountered: