Boid Twitch/Forcefield Fix #4
Labels
state: approved
Approved to proceed.
type: fix
Iterations on existing features or infrastructure.
work: chaotic
The situation is chaotic, novel practices used.
This is most likely one of those problems that may never go away without deep investigation or violent changes to the code - or may go away with just a few lines of code.
Boids tend to bounce of other boids much too violently, they 'twitch' and hit what one could call invisible 'force fields' on other boids. Sometimes the separation range used is so small that the line between a simple physics collision and an actual separation rule is largely gone.
This fix could improve the quality of the base mechanism of the whole application. A method to 'smooth' Boid movements is needed.
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