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heavy.xml
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heavy.xml
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<?xml version="1.0" encoding="UTF-8"?>
<xml3d xmlns="http://www.w3.org/1999/xhtml">
<!--
Shaders
-->
<material model="urn:xml3d:material:phong" id="shader_hvyweapon_red">
<float3 name="diffuseColor">1 1 1</float3>
<float3 name="specularColor">0.1 0.1 0.1</float3>
<float name="ambientIntensity">1</float>
<float name="shininess">0.078125</float>
<float name="opacity">1</float>
<texture name="diffuseTexture">
<img src="hvyweapon_red.jpg" />
</texture>
</material>
<material model="urn:xml3d:material:phong" id="shader_heavy_head_red">
<float3 name="diffuseColor">1 1 1</float3>
<float3 name="specularColor">0.1 0.1 0.1</float3>
<float name="ambientIntensity">1</float>
<float name="shininess">0.390625</float>
<float name="opacity">1</float>
<texture name="diffuseTexture">
<img src="heavy_head.jpg" />
</texture>
</material>
<material model="urn:xml3d:material:phong" id="shader_eyeball_r">
<float3 name="diffuseColor">1 1 1</float3>
<float3 name="specularColor">0.1 0.1 0.1</float3>
<float name="ambientIntensity">1</float>
<float name="shininess">1.171875</float>
<float name="opacity">1</float>
<texture name="diffuseTexture">
<img src="eye-iris-blue.jpg" />
</texture>
</material>
<material model="urn:xml3d:material:phong" id="shader_eyeball_l">
<float3 name="diffuseColor">1 1 1</float3>
<float3 name="specularColor">0.1 0.1 0.1</float3>
<float name="ambientIntensity">1</float>
<float name="shininess">1.171875</float>
<float name="opacity">1</float>
<texture name="diffuseTexture">
<img src="eye-iris-blue.jpg" />
</texture>
</material>
<!--
Mesh Base
-->
<data id="meshbase" filter="keep(position, normal, texcoord, boneIdx, boneWeight, boneParent, bindTranslation, bindRotation)" src="heavy.json" ></data>
<!--
Meshes
-->
<data id="index_hvyweapon_red" src="heavy.json" filter="keep( {index: index_hvyweapon_red} )" ></data>
<data id="index_heavy_head_red" src="heavy.json" filter="keep( {index: index_heavy_head_red} )" ></data>
<data id="index_eyeball_r" src="heavy.json" filter="keep( {index: index_eyeball_r} )" ></data>
<data id="index_eyeball_l" src="heavy.json" filter="keep( {index: index_eyeball_l} )" ></data>
<!--
Animations
-->
<data id="anim_taunt05h" src="heavy.json" filter="keep( {translation: taunt05h_translation, rotation: taunt05h_rotation } )" ></data>
</xml3d>