xoreos is an open source implementation of BioWare's Aurora engine and its derivatives, licensed under the terms of the GNU General Public License version 3 (or later).
The tutorial in Knights of the Old Republic is now partially playable: the PC can collect their belongings, put on their gear, let Trask open the first door, open the second door and engage in mock combat.
Knights of the Old Republic II now lets you skip the prologue, showing off a bit of the intro.
Jade Empire now has background music and a preliminary character generation menu.
And as always, this release includes a ton of code quality changes, bug fixes and initial implementations that are user-invisible for now. These include:
- Partial implementations of ActionScript and Scaleform GFx for Dragon Age menus
- Partial implementations of XACT WaveBanks and SoundBanks for Jade Empire
- Partial implementations of FMOD SampleBanks and Events for Dragon Age: Origins
- Partial implementations of Wwise SoundBanks for Dragon Age II
- WebM (Matroska + VPx) support for the Enhanced Edition of Neverwinter Nights
- Support for big-endian GFF4 files found in console ports
- Support for resource files found in mobile ports
- Support for more Neverwinter Nights 2 structures
In an attempt to modernize a bit, xoreos now requires a C++11-capable compiler. This should hopefully not be a huge problem.
Please note that xoreos is still missing a GUI and needs to be started from the command line.
Downloads in this release:
- Source tarball
- GNU/Linux (gcc 4.9.2, glibc 2.19) binaries, i386 (Intel 32-bit)
- GNU/Linux (gcc 4.9.2, glibc 2.19) binaries, x86_64 (Intel 64-bit)
- Microsoft Windows binaries, i386 (Intel 32-bit)
- Microsoft Windows binaries, x86_64 (Intel 64-bit)
- Mac OS X (>= 10.9), x86_64 (Intel 64-bit)
The source tarball includes a PKGBUILD in dists/arch/, a debian build directory in dists/debian/ and a Fedora spec file in dists/fedora/, which can be used to build Arch Linux, Debian/Ubuntu and Fedora packages, respectively.