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Currently, in CollisionWorld only the CollisionWorld::RayTest is exposed,
which performs ray casting against all objects. Internally it uses
RayTestSingle for a single object. This should be exposed for users.
Original issue reported on code.google.com by erwin.coumans on 25 Aug 2006 at 6:44
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
erwin.coumans
on 25 Aug 2006 at 6:44The text was updated successfully, but these errors were encountered: