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If you use just AxisSweep3 this is not a problem since it does not need
this call to work properly, but if you use e.g. the SimpleBroadphase you
never get any collisions.
Original issue reported on code.google.com by erwin.coumans on 25 Aug 2006 at 6:49
The text was updated successfully, but these errors were encountered:
added the line
m_pairCache->RefreshOverlappingPairs();
in
void CollisionWorld::PerformDiscreteCollisionDetection()
This should fix the problem. Fixed in next version (Bullet 1.95)
Original comment by erwin.coumans on 4 Sep 2006 at 9:13
Original issue reported on code.google.com by
erwin.coumans
on 25 Aug 2006 at 6:49The text was updated successfully, but these errors were encountered: