-
telegraph lines
-
fog of war
-
npc villages
-
worker npcs
-
earthquake events
-
siren events
-
robot companion
- order him to mine a certain area
-
roguelike permadeath elements
- player headstone
-
dungeons contained with better parts
-
engineering progression tree
-
prestige system
-
relationship system with villages
-
weight system (give items weight which lowers speed)
-
map system
-
orecarts linking together
-
explosives
-
batteries
- chargers
- electric motor generator dc charging
-
mine ventilation blower
- intake shaft (brings air from the surface )
- exhaust shaft (expels contaminated air to the surface )
-
faults
- detail where ore deposits are
-
tipping rail switch will empties orecart storage into storage box
- hoppers into storage box
-
pressure rails, levers, circuit
-
salt
- evaporating water for salt
- pump water out of undergroudn springs, evaporwate with heated sluices
- use salt to keep preserve meat
-
hunting
- furs
-
real icebreakers
-
biomes
- ice
- stalagmite, limestone
- volcano, lava
- talus
- jungle
-
horde event combat (like terraria)
-
combat
- place turret type stuff, companion, hire mercenaries
-
there is a world underground but people underground don't know anything about the above
-
there are stations where work turns into rewards (food, items) (perhaps this powers the above ground?)
-
there are patrol (siren creatures) where shelter is needed (they one shot any entity in sight)
-
will ignore crops if certain qualifications are met
-
There can be multiple maps (multiple tilemanagers)
- going to another map requires player traveling to edge of world
-
gene preferences
-
needs
-
reaction to player
-
animations
-
different biomes should lead to different NPC stats over time through natural selection
- Player gather resources
- Trade with NPCs
- Get reputation with NPCs
- Rule NPCs with this reputation
- Order NPCs for more resources
- Take over communities
- Become rich and build