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User openmw.cfg should be loaded second #11
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The user file will take precedence. This isn't a problem for data or content lines, they wouldn't be overwritten just merged. It's not being concatenated either, it's using the normal openmw mechanism for loading user local/global config files. |
"Will take precedence" in a future commit or now? I'll not seeing it now |
That's how it works now |
Umm
|
What exactly is the problem here? |
The game folder and ESMs are added (from the app config) AFTER my content....so mods don't work...
See the log... /LE: If I add the game folder in my config, stuff gets loaded once from mine then AGAIN from the app config....since that's ADDed |
Well, it works the same way it works on desktop openmw. Though the difference is you don't write plugins to the global openmw.cfg on desktop, like we do on Android. So either it's openmw bug, or something unsupported. Either way, as I consider the user openmw.cfg an advanced feature (until multiple data folders are implemented), the intended solution is write all your mods to the user config and disable all mods from the mod manager. |
Right....I see...will do that, thanks /LE: I wasn't actually expecting to be able to uncheck the default esms, so I thought it can't be done like this. Indeed works ok. :) |
Ok, but...
...so if I add something ( https://github.com/OpenMW/android-port/issues/71 ) or anything
...then the
openmw.cfg
generated by the app is concatenated overriding anything that I change, right?The text was updated successfully, but these errors were encountered: