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WebGLRenderbuffers are the only way to support multisampling and postprocessing at the same time. The implementation should mirror Texture where possible. Examples could also be updated to use Renderbuffer where appropriate.
The text was updated successfully, but these errors were encountered:
WebGLRenderbuffer
s are the only way to support multisampling and postprocessing at the same time. The implementation should mirrorTexture
where possible. Examples could also be updated to useRenderbuffer
where appropriate.The text was updated successfully, but these errors were encountered: