-
Notifications
You must be signed in to change notification settings - Fork 4
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Few players - unbalanced gameplay #48
Comments
Solution 1 Introduce new config vars called
They change the parameters of human classes The affected parameters will be:
Nerf factors will be activated on the basis of online players Nerf factors will be deactivated after >5 players |
Weakening humans is a good thing when there are not many players, indeed. However, infclass with many players is different from infclass with few players. With many players, there are roles - defense, support, medic, hero. Zombies win by finding weak parts in that system. Individual players do not survive against zombies. Yes, they can still have fun, but they definitely get infected and lose. Personal skill does not help you if the rest of your team fails. With few players there are no roles. Everybody plays individually and has fun. Personal skill becomes the main driver of the game. The game basically becomes dm/tdm. And i think we should embrace that by removing abilities that make humans tactically more powerful than zombies:
We should not make zombies' life too easy though. Lets not forget that they still can heal each other or that they have full armor when there is only 1 zombie. The cut-off limit should be 6 players. 6 - nerfed game, 7 - non-nerfed. |
P.S. medic is fine as is, i think :3 |
Solution 4: |
However with solution 4, players are mislead to think that this game they play right now - with fewer than 4 players - is the "original" game mod. |
So solution 1 will be implemented? The implementation is still pending, but it is not very hard to code the changes. |
I think solution 4 can be very good, if implemented correctly. |
Todo:
|
Solution 4: (just an idea) |
With regard to solution 4, I would suggest to implement solutions, which increase the motivation to work together. When player join the game and are nearly alone it is very boring, finding another player on a big map isn't helpful either. Solution 5: |
Initially-infecting 2 humans in a 3-people game looks bad. It quickly becomes boring to be zombie 2/3 of the time and people quit |
Yea if nerfing is introduced there is no reason to increase initial infected count. |
Changing the rules at game time is a bad idea. (If a player put a laser wall then they expect that nobody can go thought). I would suggest to disable some classes (e.g. An option to change own zombie class would help a lot. A |
Your suggestion about wall is understandable. I probably revert the "parametrize engineer wall" commit. |
deleting non-working code
Problem:
It is difficult to jump start a server. When there are only few players playing the server can die easily.
If there are only 3 players playing - 2 zombies, 1 merc, it will be much easier for the merc to escape. Which will make it annoying to play as zombie. The same goes for hero. It is much easier for the hero to find flags when there are only few players on. Playing with only few players is very unbalanced and not fun which leads to players leaving and making the problem worse.
Solution 1:
Nerf certain human classes depending on how many players are online. For example give heroes only a grenade launcher when there are at least 6 players. Reduce reload speed of merc pistol. Let scientists only have 1 mine and remove its teleporter. Let ninja only have 1 zap before touching the ground again. And maybe more....
Solution 2:
Buff the movement speed of all zombies depending on how many players are online.
Solution 3:
Give each map a minimum player number. For example infc_warehouse and hardcore pit could have a very low min player number (of 0) while infc_newdust and spacelab could have higher one. If the next map has a higher player number than online players it will skip the map and search for a map with lower min player number.
The text was updated successfully, but these errors were encountered: