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The problem about FPS #6
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Hi, |
Thanks, @ycszen |
So currently, are there any good solutions to compute the accurate FPS? @ycszen |
Hi, @ycszen
I wonder know why you do that? @Reagan1311 Besides, I test the cityscapes.bisenet.R18.speed/network.py in TITAN xp, the FPS is ~30 on 1024x2048, and the model output shape is 1x19x128x256. Looking forward to your reply ! |
Hi, |
That's still a large gap from the original paper's FPS. @MrLinNing which is: How these papers figure out the accurate FPS? Really curious... |
Thanks for all attention. |
We do this to accelerate the inference speed. |
------------------ 原始邮件 ------------------
发件人: "ycszen"<notifications@github.com>;
发送时间: 2019年7月4日(星期四) 下午3:52
收件人: "ycszen/TorchSeg"<TorchSeg@noreply.github.com>;
抄送: "Melbourne"<1121861747@qq.com>;"Comment"<comment@noreply.github.com>;
主题: Re: [ycszen/TorchSeg] The problem about FPS (#6)
Thanks for all attention.
In this repo, it is just a pytorch-version reimplementation of our proposed method. Actually, we implement this method with our own framework when I submitted my paper, in which the depthwise conv is correctly optimized.
However, in PyTorch, the depthwise cov is not correctly optimized, which is even slower than the original conv. Therefore, there is a gap between this repo and our paper.
Maybe the official PyTorch will support the optimized depthwise conv.
Or I can implement the optimized depthwise conv in PyTorch if I have time ...
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Hi! Are you able to get the 960x720 CamVid dataset? Thanks! |
Hi @ycszen
The FPS about BiSeNet in paper abstract is tested on a 2048x1024 input image is 105.
But, I just get 2 FPS about BiSeNet(Xception) and 9.5 FPS about BiSeNet(ResNet-18) on TiTan Xp.
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