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[Mod Conflict] Saturation recognition issue. #48
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A few questions:
This should hopefully help me narrow down this issue. |
@border999 Do you know what modpack you're playing, or at least the full list of mods? |
@James103 custom modpack, massive. do you have discord? |
would Galacticraft affect this in any way? |
I haven't fiddled with Galacticraft before, so I'm not sure. Does Scaling Feast 1.3.3 still cause issues? |
yep |
Scaling Feast is syncing saturation to the client so I'm not too sure. Try using AppleSkin, which also does the same thing. Maybe that'll work? |
nope |
also tested Scaling feast 1.4.0. Still not helping |
This is definitely a mod conflict issue, although I'm not sure what mod. Can you post a list of your installed mods? (Just a list of names is fine, I don't need the mod files yet.) |
this is most likely the largest melting pot of mods you've ever seen that run together. |
Massive respect for being able to build a pack that large that actually functions. Probably takes quite a beast to get it to run. That aside, referencing a modpack that I'm developing, I can say for sure that the following mods do NOT cause problems, from what I've been able to notice. Of course, I have no idea how many of these mods are in you massive collection, but even a single mod ruled out helps a ton. Mod ListAppleCore (by squeek502) Here's something you can do that would help a ton with this. If you make your mod pack as a private pack on the Twitch launcher, you can export it to a .zip file. If you're not familiar with this process, I've outlined it below. Steps To Create and Export a Twitch Minecraft Profile
Opening this exported .zip file should present you with three items. An overrides folder, a manifest.json and a modlist.html. If you open the modlist.html, you can copy paste the entire mod list in a new comment on this issue and it will be formatted exactly the same as the list I pasted in the first spoiler above. I can write a Python script to parse through both lists and remove whatever is in common. I doubt it'll remove a lot, but like I said, any bit helps. |
Not Enough Roofs (by blenderfan) |
alright, I think it's all there |
56 mods were in common, so that's pretty sweet. Assuming everything was counted correctly, that shaves your 411 mods down to 354 (As we exclude Scaling Feast itself obviously). This is the list of mods in common: Common ModsSpartan Weaponry (by ObliviousSpartan) And this is the list of literally everything else All the other modsNot Enough Roofs (by blenderfan) From this giant list, something is preventing AppleCore from giving the player more than 20 saturation. Mods that specifically alter hunger mechanics should be the first to check. You know this list better than I do. Which ones are potential suspects (or which ones almost certainly are not the cause)? It may turn out that I can't fix the issue on my end, as from the information given, it seems that some mod is preventing either AppleCore or Scaling Feast from behaving normally. If I can't fix it on my end, we can at least open an issue on the conflicting mod's issue tracker, if it exists. |
So... something I probably should have thought of the first time this issue opened... I was more focused on the problems in the HUD at the time. So the issue most likely isn't Scaling Feast. The 'problem' is AppleCore. I say 'problem' because AppleCore is incompatible with mods that overload FoodStats. And after browsing AppleCore's issue tracker (Which is what I should've done a while ago) I came across squeek502/AppleCore/#134 which references problems with RandomTweaks, but they seemed to have fixed it. I guess make sure you're using the latest version of RandomTweaks. I'm still looking through AppleCore's issue tracker. I'll post the rest of my findings if I come across anything that involves something related to your mod list. EDIT: There doesn't seem to be anything else for mod incompatibilities for 1.12.2. Mods that modify foodstats are should be the culprits here. |
RandomTweaks does actually have a config option that messes with hunger stuff. Try setting 'Enables hunger tweaks' to false in it's config. Off-Topic |
@Z-Tunic MineandSlash if memory serves |
This may fix things, but I'm pretty sure Random Tweaks fixed incompatibility issues with AppleCore on their end, so I'm not sure if it will actually work. Give it a shot though. |
@yeelp success, disabling hunger tweaks seems to have removed that limit. |
Excellent! I'll post an issue on RandomTweaks about it. |
Actually, there should be a hunger cap in the config settings for RandomTweaks. Try re-enabling hunger tweaks and setting this value to some high value and see if that also works. RandomTweaks seems to be taking control of food stats modifications which makes it hard for me to do much about it. I'm going to list a section on the curse forge page and on the wiki about mod incompatibilities. |
Mod Version: (scalingfeast-1.3.1)
Minecraft Version: (1.12.2)
Describe the bug
It would appear that unless I die, my hud never shows what my saturation is at if it's over 1x on the saturation bar. Also it doesn't appear to recognize if the saturation goes any higher than that. So if I start healing, it assumes I only have the one extra bar.
Screenshots.zip
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