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Recipes #1

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GoogleCodeExporter opened this issue Mar 15, 2016 · 2 comments
Open

Recipes #1

GoogleCodeExporter opened this issue Mar 15, 2016 · 2 comments

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@GoogleCodeExporter
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What steps will reproduce the problem?
1.Use a blacksmith recipe
2.Craft the item with a runic hammer
3.it override instead of adds if the same mod is rolled.

What is the expected output? What do you see instead?
The expected output is for the guaranteed mods to stack instead of being 
overridden.  Twinkling Scimitar with the guaranteed mod should beable achieve a 
maximum of 21 defense chance increase.  That one is just the example i used but 
it is the same for all of the recipes.


Please provide any additional information below.

Silver etched mace should keep its super slayer with a chance at getting a 
double slayer, and the guaranteed slayer should be undead instead of demon.  
And right now when u roll the same slayer from the runic it negates both of 
them resulting in no slayer given.

Original issue reported on code.google.com by tomasroc...@gmail.com on 28 Feb 2013 at 6:10

@GoogleCodeExporter
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[deleted comment]

@GoogleCodeExporter
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Not sure how much progress you have already made on this fix but it seem like 
adding the bonus mods at the end instead of the start of the items creation 
much like the arms lore bonus to damage increase would take care of most of the 
issues.

You might run into the same problem with crafted jewelry, wood enhancing 
bonuses and the opposite issue with the scrappers spellbook.


Original comment by tomasroc...@gmail.com on 27 Mar 2013 at 2:00

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