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[Feature] Changing Weather #99
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I am going to implement train features at some point so i will make the world tab then. |
@Rxann I already added weather option with a world tab. |
ah okay, when your pr gets merged that will work then. |
I mean, I have already included some legendary animals in the ped spawner. You will need to change the outfits of models to get the legendary variant. |
PedSpawner.hpp
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Also @Rxann you need to fix the wagon spawner, it spawns the wagon behind you instead of in front (in the code the Y) value ENTITY::GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(player_ped_id, 0.0, -10.0, 0.0); change the -10.0 to 10.0 and that will spawn vehicles/peds/etc. in front of you. |
The first index value is the weather type, this is currently sunny. I tried making a dropdown for it, didnt work out lol
Considered making a new tab under Self called World for this and under the world tab, columns for various things sort of like YimMenu.
ClearWeather.cpp
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