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In this corner, IsSelfAtariNadake(S19) is true as expected. What I wonder about is the fact that IsEyeShape(S19) is true. Is this intended? If there was a black stone at T18, IsEyeShape(19) is false as it should be.
In fact, in this corner white should play S19 to kill black, but AQ excludes S19 as a candidate child node because it is considered an eyeshape.
The text was updated successfully, but these errors were encountered:
This is not a bug but specification. AQ is designed to ignore some shapes with low appearance probability for speeding up. If I try to recognize this shape as SelfAtariNakade, the code becomes complicated and slows down.
Please tell me if you have a good idea to modify this.
In this corner, IsSelfAtariNadake(S19) is true as expected. What I wonder about is the fact that IsEyeShape(S19) is true. Is this intended? If there was a black stone at T18, IsEyeShape(19) is false as it should be.
In fact, in this corner white should play S19 to kill black, but AQ excludes S19 as a candidate child node because it is considered an eyeshape.
The text was updated successfully, but these errors were encountered: