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Maya: Fix validate frame range repair + fix create render with deadline disabled #4279

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Jan 6, 2023
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42 changes: 24 additions & 18 deletions openpype/hosts/maya/plugins/create/create_render.py
Original file line number Diff line number Diff line change
Expand Up @@ -72,15 +72,19 @@ class CreateRender(plugin.Creator):
def __init__(self, *args, **kwargs):
"""Constructor."""
super(CreateRender, self).__init__(*args, **kwargs)
deadline_settings = get_system_settings()["modules"]["deadline"]
if not deadline_settings["enabled"]:
self.deadline_servers = {}
return

# Defaults
self._project_settings = get_project_settings(
legacy_io.Session["AVALON_PROJECT"])
if self._project_settings["maya"]["RenderSettings"]["apply_render_settings"]: # noqa
lib_rendersettings.RenderSettings().set_default_renderer_settings()

# Deadline-only
manager = ModulesManager()
deadline_settings = get_system_settings()["modules"]["deadline"]
if not deadline_settings["enabled"]:
self.deadline_servers = {}
return
self.deadline_module = manager.modules_by_name["deadline"]
try:
default_servers = deadline_settings["deadline_urls"]
Expand Down Expand Up @@ -193,8 +197,6 @@ def _create_render_settings(self):
pool_names = []
default_priority = 50

self.server_aliases = list(self.deadline_servers.keys())
self.data["deadlineServers"] = self.server_aliases
self.data["suspendPublishJob"] = False
self.data["review"] = True
self.data["extendFrames"] = False
Expand Down Expand Up @@ -233,6 +235,9 @@ def _create_render_settings(self):
raise RuntimeError("Both Deadline and Muster are enabled")

if deadline_enabled:
self.server_aliases = list(self.deadline_servers.keys())
self.data["deadlineServers"] = self.server_aliases

try:
deadline_url = self.deadline_servers["default"]
except KeyError:
Expand All @@ -254,6 +259,19 @@ def _create_render_settings(self):
default_priority)
self.data["tile_priority"] = tile_priority

pool_setting = (self._project_settings["deadline"]
["publish"]
["CollectDeadlinePools"])
primary_pool = pool_setting["primary_pool"]
self.data["primaryPool"] = self._set_default_pool(pool_names,
primary_pool)
# We add a string "-" to allow the user to not
# set any secondary pools
pool_names = ["-"] + pool_names
secondary_pool = pool_setting["secondary_pool"]
self.data["secondaryPool"] = self._set_default_pool(pool_names,
secondary_pool)

if muster_enabled:
self.log.info(">>> Loading Muster credentials ...")
self._load_credentials()
Expand All @@ -273,18 +291,6 @@ def _create_render_settings(self):
self.log.info(" - pool: {}".format(pool["name"]))
pool_names.append(pool["name"])

pool_setting = (self._project_settings["deadline"]
["publish"]
["CollectDeadlinePools"])
primary_pool = pool_setting["primary_pool"]
self.data["primaryPool"] = self._set_default_pool(pool_names,
primary_pool)
# We add a string "-" to allow the user to not
# set any secondary pools
pool_names = ["-"] + pool_names
secondary_pool = pool_setting["secondary_pool"]
self.data["secondaryPool"] = self._set_default_pool(pool_names,
secondary_pool)
self.options = {"useSelection": False} # Force no content

def _set_default_pool(self, pool_names, pool_value):
Expand Down
3 changes: 0 additions & 3 deletions openpype/hosts/maya/plugins/publish/collect_instances.py
Original file line number Diff line number Diff line change
Expand Up @@ -174,9 +174,6 @@ def process(self, context):
if "handles" in data:
data["handleStart"] = data["handles"]
data["handleEnd"] = data["handles"]
else:
data["handleStart"] = 0
data["handleEnd"] = 0

data["frameStartHandle"] = data["frameStart"] - data["handleStart"] # noqa: E501
data["frameEndHandle"] = data["frameEnd"] + data["handleEnd"] # noqa: E501
Expand Down
93 changes: 87 additions & 6 deletions openpype/hosts/maya/plugins/publish/validate_frame_range.py
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,11 @@
RepairAction,
ValidateContentsOrder,
)
from openpype.hosts.maya.api.lib_rendersetup import (
get_attr_overrides,
get_attr_in_layer,
)
from maya.app.renderSetup.model.override import AbsOverride


class ValidateFrameRange(pyblish.api.InstancePlugin):
Expand Down Expand Up @@ -92,10 +97,86 @@ def repair(cls, instance):
"""
Repair instance container to match asset data.
"""
cmds.setAttr(
"{}.frameStart".format(instance.data["name"]),
instance.context.data.get("frameStartHandle"))

cmds.setAttr(
"{}.frameEnd".format(instance.data["name"]),
instance.context.data.get("frameEndHandle"))
if "renderlayer" in instance.data.get("families"):
# Special behavior for renderlayers
cls.repair_renderlayer(instance)
return

node = instance.data["name"]
context = instance.context

frame_start_handle = int(context.data.get("frameStartHandle"))
frame_end_handle = int(context.data.get("frameEndHandle"))
handle_start = int(context.data.get("handleStart"))
handle_end = int(context.data.get("handleEnd"))
frame_start = int(context.data.get("frameStart"))
frame_end = int(context.data.get("frameEnd"))

# Start
if cmds.attributeQuery("handleStart", node=node, exists=True):
cmds.setAttr("{}.handleStart".format(node), handle_start)
cmds.setAttr("{}.frameStart".format(node), frame_start)
else:
# Include start handle in frame start if no separate handleStart
# attribute exists on the node
cmds.setAttr("{}.frameStart".format(node), frame_start_handle)

# End
if cmds.attributeQuery("handleEnd", node=node, exists=True):
cmds.setAttr("{}.handleEnd".format(node), handle_end)
cmds.setAttr("{}.frameEnd".format(node), frame_end)
else:
# Include end handle in frame end if no separate handleEnd
# attribute exists on the node
cmds.setAttr("{}.frameEnd".format(node), frame_end_handle)

@classmethod
def repair_renderlayer(cls, instance):
"""Apply frame range in render settings"""

layer = instance.data["setMembers"]
context = instance.context

start_attr = "defaultRenderGlobals.startFrame"
end_attr = "defaultRenderGlobals.endFrame"

frame_start_handle = int(context.data.get("frameStartHandle"))
frame_end_handle = int(context.data.get("frameEndHandle"))

cls._set_attr_in_layer(start_attr, layer, frame_start_handle)
cls._set_attr_in_layer(end_attr, layer, frame_end_handle)

@classmethod
def _set_attr_in_layer(cls, node_attr, layer, value):

if get_attr_in_layer(node_attr, layer=layer) == value:
# Already ok. This can happen if you have multiple renderlayers
# validated and there are no frame range overrides. The first
# layer's repair would have fixed the global value already
return

overrides = list(get_attr_overrides(node_attr, layer=layer))
if overrides:
# We set the last absolute override if it is an absolute override
# otherwise we'll add an Absolute override
last_override = overrides[-1][1]
if not isinstance(last_override, AbsOverride):
collection = last_override.parent()
node, attr = node_attr.split(".", 1)
last_override = collection.createAbsoluteOverride(node, attr)

cls.log.debug("Setting {attr} absolute override in "
"layer '{layer}': {value}".format(layer=layer,
attr=node_attr,
value=value))
cmds.setAttr(last_override.name() + ".attrValue", value)

else:
# Set the attribute directly
# (Note that this will set the global attribute)
cls.log.debug("Setting global {attr}: {value}".format(
attr=node_attr,
value=value
))
cmds.setAttr(node_attr, value)