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  1. Cross-platform game engine and APIs using SDL2 and OpenGL 3+/ES 2. (Unmaintained, wants to rewrite in Rust)

    C 3

  2. Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience.

    Rust 160 16

  3. Boulette physiques. A naïve, but deterministic physics engine.

    C++ 11

  4. My toy Operating System. Some low-level fun stuff !

    C 1

  5. Making a game for Linux with the system-provided APIs, in two days.

    C 1

  6. Sources for Captain Bearbeard, now on GitHub.


1,148 contributions in the last year

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Contribution activity

July 2020

12 contributions in private repositories Jul 1 – Jul 5

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