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Cross-platform game engine and APIs using SDL2 and OpenGL 3+/ES 2. (Unmaintained, wants to rewrite in Rust)
Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience.
Boulette physiques. A naïve, but deterministic physics engine.
My toy Operating System. Some low-level fun stuff !
Making a game for Linux with the system-provided APIs, in two days.
Sources for Captain Bearbeard, now on GitHub.
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