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RorschachUK committed May 10, 2014
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45 changes: 45 additions & 0 deletions examples/IKTest/IKTest.ino
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/* meArm IK test - York Hackspace May 2014
* Test applying Nick Moriarty's Inverse Kinematics solver
* to Phenoptix' meArm robot arm, to walk a specified path.
*
* Pins:
* Arduino Base Shoulder Elbow Gripper
* GND Brown Brown Brown Brown
* 5V Red Red Red Red
* 11 Yellow
* 10 Yellow
* 9 Yellow
* 6 Yellow
*/
#include "meArm.h"
#include <Servo.h>

int basePin = 11;
int shoulderPin = 10;
int elbowPin = 9;
int gripperPin = 6;

meArm arm;

void setup() {
arm.begin(basePin, shoulderPin, elbowPin, gripperPin);
}

void loop() {
//Clap - so it's obvious we're at this part of the routine
arm.openGripper();
arm.closeGripper();
arm.openGripper();
arm.closeGripper();
arm.openGripper();
delay(500);
//Go up and left to grab something
arm.gotoPoint(-80,100,140);
arm.closeGripper();
//Go down, forward and right to drop it
arm.gotoPoint(70,200,10);
arm.openGripper();
//Back to start position
arm.gotoPoint(0,100,50);
delay(2000);
}
58 changes: 58 additions & 0 deletions examples/JoysticksIK/JoysticksIK.ino
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/* meArm IK joysticks - York Hackspace May 2014
* Using inverse kinematics with joysticks
* Uses two analogue joystcks (two pots each)
* First stick moves gripper forwards, backwards, left and right
* Second stick moves gripper up, down, and closes and opens.
*
* I used Sparkfun thumbstick breakout boards, oriented 'upside down'.
*
* Pins:
* Arduino Stick1 Stick2 Base Shoulder Elbow Gripper
* GND GND GND Brown Brown Brown Brown
* 5V VCC VCC Red Red Red Red
* A0 HOR
* A1 VER
* A2 HOR
* A3 VER
* 11 Yellow
* 10 Yellow
* 9 Yellow
* 6 Yellow
*/
#include "meArm.h"
#include <Servo.h>

int basePin = 11;
int shoulderPin = 10;
int elbowPin = 9;
int gripperPin = 6;

int xdirPin = 0;
int ydirPin = 1;
int zdirPin = 3;
int gdirPin = 2;

meArm arm;

void setup() {
arm.begin(basePin, shoulderPin, elbowPin, gripperPin);
}

void loop() {
float dx = map(analogRead(xdirPin), 0, 1023, -5.0, 5.0);
float dy = map(analogRead(ydirPin), 0, 1023, 5.0, -5.0);
float dz = map(analogRead(zdirPin), 0, 1023, 5.0, -5.0);
float dg = map(analogRead(gdirPin), 0, 1023, 5.0, -5.0);
if (abs(dx) < 1.5) dx = 0;
if (abs(dy) < 1.5) dy = 0;
if (abs(dz) < 1.5) dz = 0;

if (!(dx == 0 && dy == 0 && dz == 0))
arm.goDirectlyTo(arm.getX() + dx, arm.getY() + dy, arm.getZ() + dz);

if (dg < -3.0)
arm.closeGripper();
else if (dg > 3.0)
arm.openGripper();
delay(50);
}
60 changes: 60 additions & 0 deletions fk.cpp
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/* Forward kinetics, Nick Moriarty May 2014
This code is provided under the terms of the MIT license.
The MIT License (MIT)
Copyright (c) 2014 Nick Moriarty
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "math.h"
#include "fk.h"
#include "ik.h"

void polar2cart(float r, float theta, float& a, float& b)
{
a = r * cos(theta);
b = r * sin(theta);
}

void unsolve(float a0, float a1, float a2, float& x, float& y, float& z)
{
// Calculate u,v coords for arm
float u01, v01, u12, v12;
polar2cart(L1, a1, u01, v01);
polar2cart(L2, a2, u12, v12);

// Add vectors
float u, v;
u = u01 + u12 + L3;
v = v01 + v12;

// Calculate in 3D space - note x/y reversal!
polar2cart(u, a0, y, x);
z = v;
}

float distance(float x1, float y1, float z1, float x2, float y2, float z2)
{
float dx = x2-x1;
float dy = y2-y1;
float dz = z2-z1;

return dx*dx + dy*dy + dz*dz;
}
10 changes: 10 additions & 0 deletions fk.h
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#ifndef FK_H_INCLUDED
#define FK_H_INCLUDED

void polar2cart(float r, float theta, float& a, float& b);

void unsolve(float a0, float a1, float a2, float& x, float& y, float& z);

float distance(float x1, float y1, float z1, float x2, float y2, float z2);

#endif // FK_H_INCLUDED
104 changes: 104 additions & 0 deletions ik.cpp
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/* Inverse kinetics, Nick Moriarty May 2014
This code is provided under the terms of the MIT license.
The MIT License (MIT)
Copyright (c) 2014 Nick Moriarty
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "math.h"
#include "ik.h"

const float PI=3.14159265359;
float L1=80; //Shoulder to elbow length
float L2=80; //Elbow to wrise length
float L3=68; //Length from wrist to hand PLUS base centre to shoulder

// Get polar coords from cartesian ones
void cart2polar(float a, float b, float& r, float& theta)
{
// Determine magnitude of cartesian coords
r = sqrt(a*a + b*b);

// Don't try to calculate zero-magnitude vectors' angles
if(r == 0) return;

float c = a / r;
float s = b / r;

// Safety!
if(s > 1) s = 1;
if(c > 1) c = 1;
if(s < -1) s = -1;
if(c < -1) c = -1;

// Calculate angle in 0..PI
theta = acos(c);

// Convert to full range
if(s < 0) theta *= -1;
}

// Get angle from a triangle using cosine rule
bool cosangle(float opp, float adj1, float adj2, float& theta)
{
// Cosine rule:
// C^2 = A^2 + B^2 - 2*A*B*cos(angle_AB)
// cos(angle_AB) = (A^2 + B^2 - C^2)/(2*A*B)
// C is opposite
// A, B are adjacent
float den = 2*adj1*adj2;

if(den==0) return false;
float c = (adj1*adj1 + adj2*adj2 - opp*opp)/den;

if(c>1 || c<-1) return false;

theta = acos(c);

return true;
}

// Solve angles!
bool solve(float x, float y, float z, float& a0, float& a1, float& a2)
{
// Solve top-down view
float r, th0;
cart2polar(y, x, r, th0);

// Account for the wrist length!
r -= L3;

// In arm plane, convert to polar
float ang_P, R;
cart2polar(r, z, R, ang_P);

// Solve arm inner angles as required
float B, C;
if(!cosangle(L2, L1, R, B)) return false;
if(!cosangle(R, L1, L2, C)) return false;

// Solve for servo angles from horizontal
a0 = th0;
a1 = ang_P + B;
a2 = C + a1 - PI;

return true;
}
19 changes: 19 additions & 0 deletions ik.h
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/* meArmIK - York Hackspace May 2014
* Inverse Kinematics solver for three degrees of freedom
* created for Phenoptix' meArm robot arm
*/
#ifndef IK_H_INCLUDED
#define IK_H_INCLUDED

extern float L1, L2, L3;

// Get polar coords from cartesian ones
void cart2polar(float a, float b, float& r, float& theta);

// Get angle from a triangle using cosine rule
bool cosangle(float opp, float adj1, float adj2, float& theta);

// Solve angles!
bool solve(float x, float y, float z, float& a0, float& a1, float& a2);

#endif // IK_H_INCLUDED
22 changes: 22 additions & 0 deletions keywords.txt
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#######################################
# Syntax Coloring Map For meArm library
#######################################

#######################################
# Datatypes (KEYWORD1)
#######################################

meArm KEYWORD1

#######################################
# Methods and Functions (KEYWORD2)
#######################################

begin KEYWORD2
openGripper KEYWORD2
closeGripper KEYWORD2
gotoPoint KEYWORD2
goDirectlyTo KEYWORD2
getX KEYWORD2
getY KEYWORD2
getZ KEYWORD2
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